The Arborwake alpha is the lead's integrated build of the game on the Placeholder branch. It is the first build that joins the world maps, the live 3D Threadway, the turn-based rooms, the services and the story into one save. It is an incomplete alpha, not a campaign or a release.
The integration commit is 69c7b5470. It is committed locally in the release checkout but not pushed: the published Live preview site is still the older slice at 82c3add0d.
What you can do#
- Walk the whole world. Every link is physical; no teleport is used. The lead's longest browser test walks Hearth → Glade → Threadway → Starwell → Threadway → tube up → Quiet District → Threadway → tube down → Glade → Hearth.
- Prepare at home. Use the Hearth podium for Imprints, companions and run records, collect the Delivery tray and build a relay node on a plot.
- Play rooms. Press E at the Gardens path, the Vessel hatch or the Tracts portal, or at the lesson stones in Memory Meadow. A catalogue picker lists 47 expedition rooms and nine lessons. Rooms use the painted 24 × 20 grid, the Run HUD, action tendrils and turn effects.
- Shop in town. The Workshop, Apothecary, Exchange and Wrapping Depot share one wallet and real rules.
- Follow the story through the prologue and Act I to scene II1, using real observations and room results.
- Meet residents. Six named residents (Fen, Bram, Mote, Pip, Rill, Cress) use their approved directional animations. Home duties are covered automatically.
Story chapters in the alpha#
P1 Before the first request · P2 Mote's small argument · P3 A task worth coming home for · P4 The road beyond the bend · I1 A rhythm without its usual pause · I2 First Pressure Front · I3 Two equally untidy signals · I4 A room where different help matters · I5 A home more capable than one worker · II1 The road that keeps its appointments. After II1 the journal says the current chapter has ended.
What is missing#
The lead's own blocker list (2 November):
- The main story after II1: II2 support, II3 supervised help, II5 contrast and later scenes.
- Hearth Ready → disturbance → scorch lifecycle; the Arbor and nook stay closed.
- Generated multi-room outings; the alpha uses a room picker.
- The eight advanced Studios drills and the first-entry teaching order.
- Later side-story staging and environment changes (Quiet repairs, home growth, the Meadow refuge, the Act V injury).
- Upper Common Hall, Tea House and Apartment floors, and finished closed interiors.
- Paid Call provisioning, Archive charting, Tea visit requests, full absence consequences and epilogue outcomes.
- Production animation for the later named cast.
- Threadway asset provenance before any public push, and Safari/iPad and low-memory checks.
Development#
- Tests (run by the lead, 2 November): in the Placeholder checkout,
npm test11 passed,npm run test:systems135 passed andnpm run test:browser7 passed in Edge.npm run build,build:prototypeand a dry-rundeploy:checkpassed. In the shared checkout,npm test253 passed. The lead states that all 56 rooms and lessons construct legal encounters, which is not proof of each room's win rate, and that no full-campaign playthrough is claimed. - Size: the release output is about 296.5 MB; the largest file is 20 MiB.
- History: a first slice (
921507bf9, then82c3add0d) joined the old overworld to turn-based rooms. The lead's reconciliation audit then found it incoherent; see Live preview site. The reconciled integration fixed those faults. - Not imported: Claude B
215bfbf88, Claude Ad992bc816and Fork 2d662d8577(Claude's to-do record).
See also#
Live preview site · Controls · Travel and movement · Saving and save migration · Circuit Ranger prototype
Sources#
b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.mdb89f778c2:src/main-game/alpha/README.mdb89f778c2:docs/ops/INTERFACES.md69c7b5470:src/main-game/game/campaign.js921507bf9:docs/ops/agent-messages/2026-11-02-lead-alpha-integration.md- docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
What links here (40)
- Act I: The Long Wake
- Act II: The Boundary Is Not a Wall
- Act IV: The Interval
- An Errand That Was Already Underway
- An Hour Without a Request
- Arborwake rename
- Arborwake: The Long Wake
- Aster
- Astrocyte
- Bram
- Circuit Ranger prototype
- Controls
- Cress
- Evening Pair
- Fen
- Live preview site
- Microglia
- Monocyte
- Mote
- Nell
- Neuron
- Oligodendrocyte
- Pip
- Prologue: The Last Regular Evening
- Ranger
- Review process
- Rill
- Saving and save migration
- Someone Else's Shift
- Stella
- The Names at the Edge
- The Part Between
- The Stretch Between Neighbours
- The Uninteresting Ones
- Threadway
- Travel and movement
- Vessa
- Who Takes the New Road?
- Wick
- Workstreams