Arborwake Wiki

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Encounters

Turn-based rooms, the three run locations, lessons, Hearth boards and threats. Also the retired real-time expeditions.

Content checked 2 November 2026

When trouble builds up, you leave home on an outing. An outing is a short run of turn-based rooms in one run location. Each room is a board on a grid: you move, act and end your turn, and then the threats act. You win a room when you meet its goal. You lose it at once if any neuron or tract segment is lost. Read Turn-based encounters for the full rules.

Run locations#

Rules, modules and threats#

The retired real-time expeditions#

Before 1 November, Claude A built real-time expeditions with six encounter types. They are retired, but their science and ideas fed the turn-based modules. The demos still run on Play and builds. See Expeditions (real-time prototype).

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