Studios drills are short training tasks on the floors of the Studios. Clearing a drill unlocks one run upgrade or flex skill as eligible for later runs. The design rewards mastery, not farming, and costs no Supply.
How it works#
- Ground floor (lobby): preview each kit. The specialisation itself changes only at home.
- Floors 1–3: one specialisation each.
- Floor 4, the open studio: flex skills.
- A drill opens only after the player has met its topic in real play, so drills follow the story.
- The Coordinator floor needs a recruit, because the user kept the Coordinator locked until then.
- Resident bonds can unlock the same upgrades another way, so no friendship is ever required for a build.
The drills#
| Drill | Floor | Opens with | Task | Unlocks |
|---|---|---|---|---|
| sentinel-sweep | Sentinel | Pressure front | Find three hidden marks with Survey in one sweep | wide-survey |
| sentinel-flow | Sentinel | Recovery | Reach four posts in a row using Pull | quick-retract |
| coordinator-split | Coordinator | Pressure front | Finish two jobs at once | loyal-friend |
| coordinator-swap | Coordinator | Recovery | Use Swap to reach a gated job in time | quick-swap |
| warden-cover | Warden | Pressure front | Keep a marked target covered through two pressure pulses | lasting-ring |
| warden-root | Warden | Recovery | Stand Fast to finish work under a passing hazard | deep-roots |
| open-glide | Open | Astrocyte support | Cross the floor by flowing, not walking | Glide |
| open-ward | Open | Inflammatory aftermath | Shelter a target with a small Ward | Flex Ward |
Development#
Claude B designed the floors and drills in the services work (docs 23–26). They are in B's services catalogue, which the alpha carries. The lead's 2 November integration says the nine Memory Meadow Lessons are connected, but "eight specific drill attestations are not". The Studios no longer has a Start button that does nothing.
See also#
Lessons · Upgrades · Studios · Kit history
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/services/catalog.js215bfbf88:docs/game-balance/26-skill-introductions.mdb89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
What links here (25)
- Board grid
- Breach
- Composure
- Dendritic Gardens
- Expeditions (real-time prototype)
- Glide
- Hearth boards
- Lessons
- Many Hands
- Pressure & Aftermath
- Pressure Front (real-time)
- Quiet Tract (real-time)
- Quiet Tracts
- Relay Chain
- Room assembly
- Services v3
- Studios
- Supported ground
- Surfaces
- Tag Garden
- Threats
- Turn-based encounters
- Upgrades
- Vessel Margins
- Workstreams