in: Services, Threadway buildings, Threadway
Studios
In the alpha Service · facts checked 2 November 2026
The Studios is the training building on Threadway. Its planned floors let you train each specialisation through short drills. Clearing a drill unlocks an upgrade or a flex skill once, as mastery, without paying Supply.
How it works#
Planned design#
| Floor | Use |
|---|---|
| 0 · Lobby | Preview each class kit. You change class only at home. |
| 1 · Sentinel studio | Drills for the Sentinel (find) |
| 2 · Coordinator studio | Drills for the Coordinator (delegate); needs a recruited companion |
| 3 · Warden studio | Drills for the Warden (protect) |
| 4 · Open studio | Drills for flex skills |
There are eight drills, two per floor. A drill opens only after you have met its topic in real play, so the drills follow the story. For example, the first drill on each floor opens with the Act I pressure front, and the open studio's Glide drill opens with Act II's astrocyte support. No drill waits on an optional arc.
In the alpha#
The Studios is a closed façade. Press E at its door to enter a placeholder room. At the counter, a notice says that movement, goals, telegraphs, composure, Link, Ward and Survey are practised at Memory Meadow, and that the advanced training floor is not open yet. There is no Start button that does nothing.
In the brain#
The Studios is a training building in the fiction. Classes and drills are game mechanics, not biological cell types.
Development#
- Lobby art: the user dropped the Studios exterior study on 31 October and asked for its interiors, starting with the lobby, at the scale of ANNO: Mutationem. The user chose a sci-fi research-station lobby over a tidy daylight concept ("too much like a classroom"). The look, palette and windows were approved on 31 October. The art was made from a pixelised concept and hand-cleaned in Aseprite, with 15 lights rebuilt so cells are lit too.
- Exterior: the P24 scene raised Studios levels 3 and 4 to full storeys.
- Alpha: Placeholder
69c7b5470connects the nine Memory Meadow lessons but not the eight drill attestations. The lead lists this as remaining work for the lead with Claude A and Claude B. On 2 November the user's split assigned the eight drills to Claude A as turn rooms. - Not installed: the lobby art, its walk polygon and its light maps.
See also#
Studios drills · Studios interior · Memory Meadow · Sentinel · Warden · Coordinator · Threadway
Sources#
69c7b5470:src/main-game/game/vendor/services/catalog.js69c7b5470:src/main-game/threadway3d/place-panel.js5ed726064:docs/ops/agent-messages/2026-10-31-environment-art-studios-lobby-codex-handoff.mdb89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.mdb89f778c2:src/main-game/alpha/README.md- docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
What links here (26)
- Apothecary
- Arborwake alpha
- Archive
- Common Hall
- Delivery tray
- Exchange
- Food Hall
- Hearth buildings
- Hearth Grove
- Market stalls
- Memory Meadow
- Mote Pocket
- Nearfield Glade
- Neural Highway
- Pneumatic tube
- Quiet District
- Relay post
- Services v3
- Starwell
- Studios drills
- Studios interior
- Tea House
- Threadway
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