Arborwake Wiki

in: Services, Threadway buildings, Threadway

Studios

In the alpha Service · facts checked 2 November 2026

The Studios is the training building on Threadway. Its planned floors let you train each specialisation through short drills. Clearing a drill unlocks an upgrade or a flex skill once, as mastery, without paying Supply.

How it works#

Planned design#

FloorUse
0 · LobbyPreview each class kit. You change class only at home.
1 · Sentinel studioDrills for the Sentinel (find)
2 · Coordinator studioDrills for the Coordinator (delegate); needs a recruited companion
3 · Warden studioDrills for the Warden (protect)
4 · Open studioDrills for flex skills

There are eight drills, two per floor. A drill opens only after you have met its topic in real play, so the drills follow the story. For example, the first drill on each floor opens with the Act I pressure front, and the open studio's Glide drill opens with Act II's astrocyte support. No drill waits on an optional arc.

In the alpha#

The Studios is a closed façade. Press E at its door to enter a placeholder room. At the counter, a notice says that movement, goals, telegraphs, composure, Link, Ward and Survey are practised at Memory Meadow, and that the advanced training floor is not open yet. There is no Start button that does nothing.

In the brain#

The Studios is a training building in the fiction. Classes and drills are game mechanics, not biological cell types.

Development#

See also#

Studios drills · Studios interior · Memory Meadow · Sentinel · Warden · Coordinator · Threadway

Sources#

  1. 69c7b5470:src/main-game/game/vendor/services/catalog.js
  2. 69c7b5470:src/main-game/threadway3d/place-panel.js
  3. 5ed726064:docs/ops/agent-messages/2026-10-31-environment-art-studios-lobby-codex-handoff.md
  4. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  5. b89f778c2:src/main-game/alpha/README.md
  6. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
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