Mote Pocket is a hidden dell at the end of the Glade's unsigned south-west trail. Rock closes it in on every side. It is dim, blue-teal and quiet, with a spring pool and glowing motes drifting over the moss. Mote lives here at the start of the game.
Description#
A narrow ravine drops into a small basin of dark moss, closed by a double course of boulders. On its north side is Mote's nook: a moss bed, a stone ledge of pebbles sorted by size and a neat mound of gathered debris. The tidying tells you who lives here. A spring pool in the north-west is fed by a thin trickle from a cleft in the rock. Ferns, lilac mushroom clusters and a hollow log line the rock foot.
The art keeps the Pocket clearly different from its neighbours: Hearth is a wide sunny field, the Glade a sunlit crossroads, and the Pocket a small, enclosed, dim dell.
Residents#
- Mote stands in the Pocket until story scene
ii7, then moves to Hearth Grove. - The alpha labels the nook "Mote's record".
Services#
- Observation: press E beside the nook to watch the pause between the pulses for two cycles.
- Story: scene P2 ("Mote's small argument") needs that observation and a conversation with Mote. Scene I1 later asks you to compare the Pocket's rhythm with the Glade's.
Connections#
The ravine trail in the top right leads back to Nearfield Glade.
Development#
- Art: nine revisions (M01–M09) followed an independent critique: the basin was closed on every side so it no longer repeated Hearth's oval clearing, and the nook became the focal point. The art README's header still carries a stale "rejected" line copied from another map; the M09 background is the one installed in both builds.
- Alpha: Placeholder
69c7b5470adds Mote as a named resident, the nook observation and the P2 story step. The lead reports that early observations and story gates share one save. - Not built: the v0.5 plan's "finite Supply patch" in the Glade or Pocket has no object, count or position. Environment art flagged that it needs a definition before it gets art.
See also#
Mote · Nearfield Glade · Hearth Grove
Sources#
5ed726064:art/environment/blender-study/mote-pocket/README.md69c7b5470:src/main-game/overworld/public/maps.js69c7b5470:src/main-game/game/maps.js69c7b5470:src/main-game/game/campaign.js69c7b5470:src/main-game/game/residents.js- docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
What links here (30)
- Apothecary
- Archive
- Circuit Ranger prototype
- Common Hall
- Delivery tray
- Environment art
- Exchange
- Food Hall
- Hearth buildings
- Hearth Grove
- Live preview site
- Market stalls
- Memory Meadow
- Mote
- Nearfield Glade
- Neural Highway
- Palettes
- Places dialog
- Pneumatic tube
- Prologue: The Last Regular Evening
- Quiet District
- Relay post
- Starwell
- Studios
- Tea House
- Threadway
- Threadway residences
- Travel and movement
- Workshop
- Wrapping Depot