Everyone
Play and builds
Every build of Arborwake you can open, what each one shows, and how far you can trust it.
Content checked 2 November 2026
The Arborwake alpha#
The most complete build is the lead’s Arborwake alpha on the Placeholder branch (bf472ae0a). It needs its own checkout and a local server, because the 3D Threadway is about 300 MB. The wiki cannot carry it as one file.
- To play it locally: in the release checkout, run
npm run build, then servedist/(the lead uses local Wrangler). Ask Codex if you need help. - The public preview at arborwake.glownight.io is an older build (
82c3add) with known faults. See Project status. - How to move and interact: read Controls.
Turn-based demos you can run here#
These test beds come from the agents’ branches. They run straight from this folder. They are newer or older than the alpha’s copies, as each card says.

claude/skills @ 215bfbf · 232 KiB · snapshot 2026-11-02Open full window ↗ · Development test bed by Claude B. The lead installed an earlier engine commit (7d9c46c) in the alpha; this newer tip is not reviewed.

claude/expeditions @ e7656b9 · 197 KiB · snapshot 2026-11-02Open full window ↗ · Development test bed by Claude A for rooms on the 24×20 ground grid. Not reviewed by the lead at this commit.

claude/run-hud @ a893e4f · 265 KiB · snapshot 2026-11-02Open full window ↗ · Demo by the Run HUDs session. The alpha installs a copy of this commit inside its encounter host.
The original opening#
This is the three-minute Circuit Ranger opening that is still on main. You ruled on 29 October that it is an unapproved prototype, so it shows history, not the current game. See Circuit Ranger prototype.

main @ acfb2ff · 1401 KiB · snapshot 2026-10-31Open full window ↗ · The original three-minute opening on main. The user later ruled it an unapproved prototype, so it is history, not the main game. Saves stay in your browser for local files only.
Retired real-time demos#
Turn-based encounters replaced these on 1 November. They stay here so you can compare.







Builds and production articles#
Arborwake alphaThe lead's integrated alpha on the Placeholder branch, joining the overworld, the 3D Threadway, turn-based rooms and one save; incomplete, with the story ending after II1.In the alpha- Arborwake renameThe 31 October 2026 rename of the whole project to Arborwake, with old saves and skill kits still recognised through one compatibility module.Accepted game
- Circuit Ranger prototypeThe original three-minute opening on main, technically accepted in October but declared an unapproved prototype by the user on 29 October; still playable in the wiki's snapshot.Accepted game
- ControlsKeyboard, pointer and touch controls of the Arborwake alpha in the world maps, in the 3D Threadway and in the Places dialog.In the alpha
- Live preview siteThe publicly reachable Arborwake page, built from Placeholder commit 82c3add0d; an incomplete first alpha slice that is older than the lead's local integration.In the alpha
Review processHow work is checked before it reaches the game - workstreams decide small calls, fresh blind reviewers test readability, and only looks, reversals and big changes go to the user.Approved- Saving and save migrationHow each Arborwake build stores progress, what session.game v1 holds, and how older saves carry over after the Arborwake rename and between alpha versions.In the alpha
- Travel and movementHow the Ranger walks the world: free continuous movement, collision-aware click routing, fades between maps, the 3D Threadway's measured navigation and the pneumatic tube.In the alpha
- WorkstreamsWho works on what in Arborwake as of 2 November 2026 - the Codex lead and integrator, and the Claude sessions for rooms, rules, art, effects, interface and the wiki - with their branches and latest tips.Approved