Arborwake Wiki

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Decisions

The rules that win today, your decisions with their dates, what still waits for you, and what was retired.

Content checked 2 November 2026

Rules that win today#

When an older document disagrees with these, these win.

Your decisions, newest first#

2 November#

1 November#

31 October#

29 and 30 October#

Waiting for you#

QuestionWho asksWhere to look
The Hearth “being prepared” growth lines, restyled as a gold stub with chalk marks after you said the dashes looked like axons.Character spritesclaude/cell-slime 0370a919; see Home art
Bram’s redrawn turned views.Character spritesBram
Where tutorials live: first entry to each run, Memory Meadow replay, or both. You deferred this.Claude A and BLessons
Whether the new Threadway injury crossing study is the right look for Act V.Environment artThreadway
Before any public release: the Threadway’s third-party model licence and device testing on iPad and Safari.CodexProject status

Retired decisions#

RetiredReplaced by
The three-minute opening as the start of the main gameFresh onboarding, still to be reviewed
Breach-first campaign (v2)The stress story of game plan v0.5
Real-time expeditions and real-time home defenceTurn-based encounters and Hearth boards
Skill names Dash, Sweep and Beacon; then Firm Reach, Steer, Hold and BraceThe current kit; see Kit history
Rest at Starwell or the Depot; the recovery parcelRest and calming at the Apothecary
Manual duty assignmentAutomatic home coverage
Practice Grove; the Hearth refugeMemory Meadow
Larger, recoloured Ranger and generic Pip and MoteThe original sprites
Claude B’s “living circuit” homesteadThe approved Hearth home-base plan
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