Arborwake Wiki

in: Classes, Specialisations

Coordinator

In the alpha Class · facts checked 2 November 2026

The Coordinator is the specialisation that delegates. Its skills work through a companion: a cell that joined you through its own story. Before the first recruit, the Coordinator is locked, and only the Sentinel and Warden are playable.

How it works#

SkillSlotEffect
DirectBonus, every roundYour companion gets an extra move-and-act now, toward any target it can reach
SwapBonus, cooldown 3Trade places with your companion along an open line
HuddleReaction, once per 3 roundsWhen a threat would hit you and your companion is adjacent, it takes the hit

The Coordinator's flex choices are Engulf, Glide and Flex Ward.

Any class can bring a companion and give it orders by contact, pointing at a target within your own reach. Only the Coordinator can send it from a distance.

The lock#

On 31 October the user decided: "Keep it locked". The Coordinator, Direct, Swap and Huddle stay locked until the first companion is recruited, and the Studios Coordinator floor stays hidden. The user's reason: "having a helper too early game may make the game too easy".

Development#

See also#

Recruitment · Direct · Swap · Huddle · Kit history

Sources#

  1. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. 215bfbf88:docs/game-balance/28-recruits-rest-stops-economy.md
  4. 215bfbf88:docs/ops/agent-messages/2026-10-31-claude-b-solo-skills-helper-income.md
  5. b89f778c2:src/main-game/game/encounters.js
  6. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
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