Engulf is a flex skill: one you choose at home before an outing. It clears a cluster of debris in one action.
How it works#
- Clear the debris on a tile in reach and on all 8 tiles around it.
- Debris one ring further out is drawn in by one tile.
- Then you cannot move again this turn. That is the commitment.
- In the Quiet Tracts, every clump it clears goes into your load of 3. It is refused if the clumps would not fit (see Process).
Strong and weak#
Engulf is strong in the Quiet Tracts and weak in the Gardens. Claude B calls that intended build variety. A Warden with Engulf cleared all six first Tracts rooms one to three rounds faster.
In the brain#
Debris clearance is phagocytosis, and microglial clearance of myelin debris supports repair (Lampron 2015).
Development#
Engulf was split out of the rejected "Forager" class in kit v1 (27 October), because Forager had too many answers in one kit. It is the base flex skill in the Studios design. The turn version is in the alpha.
See also#
Glide · Flex Ward · Quiet Tracts · Location verbs
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js215bfbf88:docs/game-balance/31-turn-based-encounters.mdb89f778c2:src/main-game/alpha/public/encounter/src/services/catalog.js