Arborwake Wiki

in: Classes, Specialisations

Warden

In the alpha Class · facts checked 2 November 2026

The Warden is the specialisation that protects what the room threatens. Under the rule that a lost neuron fails the room, protecting neurons and connections, not the Ranger itself, is the Warden's job.

How it works#

SkillSlotEffect
WardAction, cooldown 4A 3×3 ring up to 4 tiles away for 2 rounds; it holds back 60% of the harm inside
Stand FastAction, cooldown 3Until your next turn: you can't be moved, your tile is warded and the first hit costs no Composure
AttunePassiveLink is a bonus action, and supported ground reaches 1 tile further

The Warden's flex choices are Engulf and Glide.

Strengths and weaknesses#

In the brain#

The Warden reflects shared support: protection spreads a load but never abolishes it. That is why a Ward holds back 60%, not 100%. The user ruled: "go for the 60% ring Warden".

Development#

See also#

Sentinel · Coordinator · Kit history · Upgrades

Sources#

  1. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. 215bfbf88:docs/game-balance/22-v4-reassessment.md
  4. 215bfbf88:docs/game-balance/28-recruits-rest-stops-economy.md
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