The Warden is the specialisation that protects what the room threatens. Under the rule that a lost neuron fails the room, protecting neurons and connections, not the Ranger itself, is the Warden's job.
How it works#
| Skill | Slot | Effect |
|---|---|---|
| Ward | Action, cooldown 4 | A 3×3 ring up to 4 tiles away for 2 rounds; it holds back 60% of the harm inside |
| Stand Fast | Action, cooldown 3 | Until your next turn: you can't be moved, your tile is warded and the first hit costs no Composure |
| Attune | Passive | Link is a bonus action, and supported ground reaches 1 tile further |
The Warden's flex choices are Engulf and Glide.
Strengths and weaknesses#
- Strong: severe fronts on one connection; holding a line in the Quiet Tracts; linking endfoot astrocytes quickly in Vessel Margins. Its identity is making support reachable.
- Weak: it has no Survey, so quiet fronts surprise it. Claude B set a rule that at tiers 1–2 a quiet front must be survivable without Survey. Claude A checked all 28 tier-2 rooms with quiet fronts, and a Warden's blind plan cleared every one.
- Bots: the Warden took 12 of the 13 hard expert failures in one run. After a bot bug was fixed (the bots searched Ward rings only to range 3), Warden expert failures fell. Claude A's solver clears every flagged room as a Warden. All of this is SIMULATION.
- Run upgrades: Wide Ring (a 5×5 Ward lasting 1 round) and Deep Roots (Stand Fast for 2 rounds). See Upgrades.
In the brain#
The Warden reflects shared support: protection spreads a load but never abolishes it. That is why a Ward holds back 60%, not 100%. The user ruled: "go for the 60% ring Warden".
Development#
- 27 October: the Warden was the first unlockable class, with Hold rings, Brace and a Guard passive.
- 29 October (kit v4): Hold and Brace became Ward and Stand Fast, so the Warden had a job in every family.
- 31 October: the user fixed the Ward share at 60%.
- 1 November: turn-based version. Lesson 7a teaches the Ward. Playable in the alpha.
See also#
Sentinel · Coordinator · Kit history · Upgrades
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js215bfbf88:docs/game-balance/31-turn-based-encounters.md215bfbf88:docs/game-balance/22-v4-reassessment.md215bfbf88:docs/game-balance/28-recruits-rest-stops-economy.md
What links here (43)
- Act I: The Long Wake
- Act II: The Boundary Is Not a Wall
- Anchor & Pull
- Aster
- Astrocyte
- Attune
- Basic actions
- Care
- Coordinator
- Dendritic Gardens
- Direct
- Engulf
- Flex Ward
- Glide
- Huddle
- Imprints
- Kit history
- Lessons
- Link
- Location verbs
- Long Reach
- Memory Meadow
- Microglia
- Ranger
- Room assembly
- Saving and save migration
- Sentinel
- Settle
- Signal tuning
- Stand Fast
- Studios
- Studios drills
- Supported ground
- Survey
- Survey ribbon
- Swap
- The Space Between
- Upgrades
- Vessel Margins
- Ward
- Ward stake
- Within Reach
- Workshop tools