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in: Skills, Upgrades

Upgrades

In the alpha Game mechanic · facts checked 2 November 2026

Upgrades are run-scoped power-ups. Claude B's rule for the turn kit is that "upgrades become strategies, not sidegrades": each one reshapes the action economy and carries a real downside, so builds diverge.

The upgrades#

UpgradeClassGivesCosts
Quick SurveySentinelSurvey is a bonus actionSurvey radius 5 → 3
Long AnchorSentinelPull reaches 5Pull cooldown 2 → 3
Eager FriendCoordinatorYour companion gets one more job a roomIt starts at Composure 1
Shared TurnCoordinatorDirect gives two extra actions, not oneSwap cooldown 3 → 5
Wide RingWardenWard is a 5×5 ringIt lasts 1 round, not 2
Deep RootsWardenStand Fast holds for 2 roundsNo action in its second round
Light MembraneAny+1 movementReach −1 and Composure 3 → 2
Settled HandsAnySettle also gives a recovery Care to the weakest connection in reachSettle has a 2-round cooldown

Numbers#

Claude B ran the expert bot on 51 rooms per class (Gardens, Vessel, Tracts and Hearth), once for each option. SIMULATION, 2 November:

"Strategies, not sidegrades" is not yet met in bot play: upgrades remain the quietest choice. Claude B's next step is a playtest. If players do not feel them, the first lever is bigger effects and costs.

Development#

In the real-time design, upgrades were offered between rooms and lost at run end. Studios drills and resident bonds unlock eligibility. The alpha passes a run's upgrades into each room only when the turn catalogue lists that id for the class. The lead's audit found that the alpha's economy still exposes the old real-time upgrade pool, so the offer side is not reconciled.

Retired real-time upgrades#

wide-survey, quick-retract, slingshot, loyal-friend, quick-swap, lasting-ring (and earlier long-tendril, wide-steer, counter-brace). Some ids are still used by the Studios drill design.

See also#

Kit history · Imprints · Workshop tools · Signal tuning

Sources#

  1. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. b89f778c2:src/main-game/alpha/public/encounter/src/skills/kit/catalog.js
  4. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
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