Arborwake Wiki

in: Classes, Specialisations

Sentinel

In the alpha Class · facts checked 2 November 2026

The Sentinel is one of the Ranger's three specialisations. Its job is to find and reach: see what is hidden, act from further away and move quickly across a room.

How it works#

SkillSlotEffect
SurveyAction, cooldown 3Reveal hidden things within 5 tiles; see every telegraph two rounds ahead until your next turn
Anchor & PullBonus, cooldown 2Flow up to 4 tiles along a straight open line, or drag a debris clump 2 tiles toward you
Long ReachPassiveReach 4 instead of 3

The Sentinel's flex choices are Engulf and Flex Ward. It has no Glide, because Pull already moves it.

Strengths and weaknesses#

In the brain#

Microglial processes move constantly and sample the tissue around them, even when nothing is wrong (Nimmerjahn 2005, in mice). Processes move far faster than the cell body. A specialisation is a play style the same cell adopts at home. It is not a fixed microglial subtype or "M1/M2" state.

Development#

See also#

Warden · Coordinator · Kit history · Upgrades

Sources#

  1. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. 215bfbf88:docs/game-balance/22-v4-reassessment.md
  4. 215bfbf88:docs/game-balance/04-classes-and-skills.md
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