Survey is the Sentinel's signature action. The Ranger sweeps its processes through the tissue, and hidden things nearby show themselves.
How it works#
- Reveals hidden things within 5 tiles, including quiet fronts that show no warning box.
- Until your next turn, you see every telegraph two rounds ahead. The room marks these as foresight.
- High pressure narrows Survey: in a round where a visible front strikes, the radius drops by 1. The same applies to the Survey ribbon.
- In the Quiet Tracts, a Survey finds nothing, but it no longer crashes the room (a bug Claude A fixed).
Numbers#
| Modifier | Effect |
|---|---|
| Quick Survey upgrade | Survey becomes a bonus action; radius 5 → 3 |
| Alert tuning level 2 or 3 | Radius +1 |
| Striking round | Radius −1 |
In the brain#
Microglial processes constantly sample the tissue, even at "rest" (Nimmerjahn 2005, in mice). Noradrenaline from arousal suppresses that surveillance (Liu 2019; Stowell 2019), which is why Survey narrows in a striking round.
Development#
- Before 27 Oct: the legacy "Surveillance Sweep" was removed, because single-screen rooms with visible hazards made it repeat what the player already saw.
- 29 Oct (kit v4): Survey returned, because rooms now had hidden things (quiet fronts, hidden leaks). Real-time: radius 160 px, cooldown 10 s.
- 1 Nov: turn version. Claude B's bots cannot value its information, because they already see the true room state.
See also#
Sentinel · Threats · Survey ribbon · Kit history
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js215bfbf88:docs/game-balance/31-turn-based-encounters.md215bfbf88:docs/game-balance/22-v4-reassessment.md
What links here (31)
- Anchor & Pull
- Attune
- Basic actions
- Care
- Coordinator
- Dendritic Gardens
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- Flex Ward
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- Kit history
- Lessons
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- Long Reach
- Pressure & Aftermath
- Sentinel
- Settle
- Shared Boundary
- Signal tuning
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- Survey ribbon
- Survey VFX
- Swap
- The Uninteresting Ones
- Threats
- Turn-based encounters
- Upgrades
- Ward
- Warden