Arborwake Wiki

in: Art, Visual effects, Turn VFX groups

Survey VFX

In the alpha Art · facts checked 2 November 2026

Survey VFX is the effect group for Survey in turn-based rooms. The rule it follows comes from the lead's catalogue: never show hidden information without a valid mechanic, and never turn an uncertain observation into a diagnosis.

How it works#

Every cue maps to one phase of a round.

CuePhaseWhat the player sees
survey.areaPreviewTeal scan lines tint every tile of the exact area the engine's dry run returns
survey.sweepResolveTwo scan columns leave the Ranger's column, west and east, one tile column a step
survey.foundResolveOn each revealed front's connection, a dashed evidence frame closes in four steps, then a lens pops on the tile corner
survey.emptyResolveThe scans come home hollow and settle as a short dash at the Ranger's feet that shrinks away
survey.lookResolveA look-ahead tint thins in on every telegraph seen only because of the reveal
survey.ahead, survey.endIntent, room tickThe held look-ahead, then its end

A refused Survey (spent or on cooldown) offers nothing. The hover gives the engine's reason, and the HUD slot shakes. The module draws no rings, no grid lines and no words: the rings belong to the front.

All colours are B08 teals, darker than the pale floor, so they read by hue on sage, cream and olive ground.

Development#

See also#

Sources#

  1. ae42cbb07:docs/vfx/groups/survey.md
  2. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/vfx/survey-turns.PIN.json
  3. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/survey-vfx.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.