Arborwake Wiki

in: Art, Visual effects, Overworld VFX groups

Movement VFX

In the alpha Art · facts checked 2 November 2026

Movement VFX is the effect group for walking on the overworld. It is presentation only. Codex owns movement, collision and pathfinding, and this group never moves a body or decides whether a route is open.

How it works#

The review studies drove the Ranger with the lead's own overworld movement code, pinned byte for byte, so the trail follows real movement and real collision. Flow uses the approved flow-cleanup-v1 Ranger sheets.

How the design changed#

VersionResult
Per-step contact marks (tuft, dust, ripple)Retired "looks like jumping"
Broad Flow wakeRetired "too much for just movement"
Turn scuffs and stop ticksDropped; a reversal shows in the dots
Marks traced on a blocking obstacleRetired read as an "unidentified effect" (2 November)
Dot trail, finer Flow trail, body shakeApproved

Development#

See also#

Sources#

  1. a0ba90a7a:docs/vfx/groups/movement.md
  2. a0ba90a7a:docs/ops/agent-messages/2026-11-01-claude-vfx-catalogue-groups.md
  3. b89f778c2:src/main-game/game/INTEGRATION.json
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