Arborwake Wiki

in: Art, Visual effects

VFX

In the alpha Art · facts checked 2 November 2026

VFX (visual effects) are the small animations that tell the player what just happened: a choice was accepted, a move was refused, a front struck, a process touched its target. The lead's brief asked for "quiet, tactile pixel feedback".

Rules#

These rules come from the user's reviews and are binding on every group.

Groups#

GroupCoversStatus
Survey VFXScan, reveal, nothing found, look-aheadApproved; in the alpha
Ward VFXWard plates, Stand Fast, 60% shareApproved; in the alpha
Care VFXCare, recovery Care, Tend, Engulf, SettleApproved; in the alpha
Astro VFXLink opening, calming visitApproved; in the alpha
Orders VFXDirect, Swap, Huddle, CallApproved; in the alpha
Pull and Glide VFXPull, Glide, dragged debrisApproved; in the alpha
Pressure front VFXThe animated frontApproved; in the alpha
Vessel VFXMonocyte surge countdown, adhesionApproved; in the alpha
Panels VFXMenus, tabs, equipApproved; in the alpha
Quests VFXTracking, evidence, unlock, pickup sourceApproved; in the alpha
Build VFXBuilt, in use, road repairApproved; in the alpha
Home VFXPodium, companions, Apothecary restApproved; in the alpha
Movement VFXWalk trail, Flow trail, blocked walkApproved; in the alpha

Development#

See also#

Sources#

  1. a0ba90a7a:docs/vfx/groups/BRIEF.md
  2. a0ba90a7a:docs/ops/agent-messages/2026-11-01-claude-vfx-catalogue-groups.md
  3. a0ba90a7a:docs/vfx/VFX_FIRST_SLICE.md
  4. b89f778c2:src/main-game/game/INTEGRATION.json
  5. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  6. docs/ops/agent-messages/2026-10-31-lead-claude-vfx-and-cast-handoff.md (working copy, not in Git)
  7. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/vfx.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.