Typography in Arborwake uses two original pixel fonts made for the game. The user approved both and asked for them "throughout the game".
The two fonts#
| Font | Role | Look |
|---|---|---|
| Arborwake Canopy | Titles and short labels | Heavy, square glyphs built on five rows, with matching numbers and symbols |
| Arborwake Fieldnotes | Reading text and dialogue | Rounded, with regular, bold and italic; I, l and 1 and O and 0 are distinct |
Each face covers 190 characters, with system fallbacks for scripts outside that set. The fonts are built from editable geometry by a deterministic script, and a checker validates all eight font files.
Sizes#
- Detail panels use 16 px Fieldnotes; secondary notes use 14 px.
- Card titles use 18 px Canopy, so "Coordinator" fits. Larger detail titles stay at 24 px.
- Text in canvas scenes waits for the fonts to load before it is drawn.
Where they are not used#
On 1 November the user ruled that signs drawn into artwork must not change. The lead removed the live lettering overlays it had placed over painted plaques and the Studios blade sign. The original art files were never edited. The fonts apply to real interface text only.
Development#
- Fieldnotes was approved first.
- Canopy was redrawn to match the user's supplied "12/30" reference image: heavy five-row glyphs replaced an earlier thin nine-row design.
- The rollout covered shops, dialogue, the quest UI, the inventory, services and previews, and the older game entry. The lead reported 218 unit tests and 10 browser checks passing, plus focused HUD typography tests.
- In the alpha: the font files ship under
art/ui/fonts/out/onPlaceholder, with the sharedsrc/ui/typography.css. - The Run HUD uses the same pair everywhere.
See also#
Sources#
- docs/ops/agent-messages/2026-11-01-lead-game-fonts.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-01-lead-approved-typography.md (working copy, not in Git)
b89f778c2:art/ui/fonts/README.mdb89f778c2:art/ui/fonts/out/manifest.json
What links here (30)
- Art direction
- Astro VFX
- Build VFX
- Care VFX
- Character sprites
- Encounter backgrounds
- Environment art
- Flow
- Hearth podium
- Home art
- Home VFX
- Icon labels
- Inventory HUD
- Movement VFX
- Orders VFX
- Palettes
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- Places dialog
- Pressure front VFX
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- Quests VFX
- Run HUD
- Studios interior
- Survey VFX
- Tendrils
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