Arborwake Wiki

in: Interface

Typography

In the alpha Interface · facts checked 2 November 2026

Typography in Arborwake uses two original pixel fonts made for the game. The user approved both and asked for them "throughout the game".

The two fonts#

FontRoleLook
Arborwake CanopyTitles and short labelsHeavy, square glyphs built on five rows, with matching numbers and symbols
Arborwake FieldnotesReading text and dialogueRounded, with regular, bold and italic; I, l and 1 and O and 0 are distinct

Each face covers 190 characters, with system fallbacks for scripts outside that set. The fonts are built from editable geometry by a deterministic script, and a checker validates all eight font files.

Sizes#

Where they are not used#

On 1 November the user ruled that signs drawn into artwork must not change. The lead removed the live lettering overlays it had placed over painted plaques and the Studios blade sign. The original art files were never edited. The fonts apply to real interface text only.

Development#

See also#

Sources#

  1. docs/ops/agent-messages/2026-11-01-lead-game-fonts.md (working copy, not in Git)
  2. docs/ops/agent-messages/2026-11-01-lead-approved-typography.md (working copy, not in Git)
  3. b89f778c2:art/ui/fonts/README.md
  4. b89f778c2:art/ui/fonts/out/manifest.json
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