Arborwake Wiki

in: Art, Art direction

Palettes

Approved Art · facts checked 2 November 2026

Palettes are the fixed colour sets that keep Arborwake's art consistent. The places, the rooms, the effects and the interface draw from a small number of shared ramps.

The shared B08 palette#

The approved Threadway B08 render (29 October) defined a palette of 59 opaque colours plus transparency. It is stored in candidates/b08/hearth/source.json. Later work samples from it:

The Threadway building studies also carry their own 12-colour swatch row from the user's concept sheet.

District ramps#

Each district has a palette distinct from its neighbours. It still shares the B08 finish.

PlaceRamp
ThreadwayKhaki and teal, warm civic street
StarwellViolet dusk, lilac stone and slate
Hearth and Nearfield GladeShared greens (the user asked Hearth to match the Glade)
Memory MeadowDawn palette with lilac shadows
Mote PocketDim blue-teal rock basin
Quiet DistrictWorn but working, with repair-owned lamps
Quiet Tracts roomsNight-blue walls round a stony greige floor

In the run rooms, colour and value per room type read at game size; dressing alone did not. The user also ruled out hue "reservations": environment palettes need not avoid cell colours.

Character ramps#

Interface#

The HUD icons copy the sprite rules: a 1 px #16353d outline, flat two to four tone ramps lit from the top left, and a cream glint. Ramps are sampled from the cell families and the Hearth greens. The panels use a parchment and timber frame (see Inventory HUD).

Development#

These are rules, not a playable feature. The B08 palette and the r007 ramp are both in use in art installed in the alpha. The run-room per-type colours came from Gardens v5 (ffb4eda).

See also#

Sources#

  1. 95339ee9d:art/environment/blender-study/candidates/b08/hearth/source.json
  2. 16c9aab43:art/characters/expansion/sources/r007-oligo-light/README.md
  3. f81684851:art/characters/microglia-motion/README.md
  4. 5ed726064:art/environment/blender-study/studios-interior/renders/pj03/layers/lobby-layers.json
  5. 7c54d3631:docs/hud/HUD_AND_INVENTORY.md
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