in: Locations, Permanent locations, Threadway
Threadway
In the alpha Location · facts checked 2 November 2026
Threadway is the town: a long canal-side street of shops, terraces and homes between Nearfield Glade, Starwell and the Quiet District. It is the only place in Arborwake drawn as a live 3D scene. The buildings, stairs and canal are real geometry, and the cells stay flat 2D sprites that walk among them.
Description#
The street runs west to east for about 125 scene units along a canal. Its frontage keeps the strongest colours. The back row, seen through the gaps, is real buildings in a muted, hazy style (user, 31 October).
From west to east the main places are the Home, the Workshop, the Apothecary and the Studios, then a covered plaza under the Common Hall terrace and the Tea House terrace, then the Archive & Observatory and the Apartments. A station near the east end holds the Pneumatic tube, which lifts you to an upper deck. Overhead runs the Neural Highway, an axon in a glass tunnel.
Ambient loops are baked from the source: grass tufts sway through eight poses, the canal water uses a 48-frame atlas, and pulses travel the highway from west to east. All of them pause with the game.
Open rooms and closed doors#
- Open ground rooms: the Workshop, Common Hall and Tea House are walkable rooms inside the street scene. Walk in and press E at the counter or the blackboard.
- Closed façades: the Home, Apothecary, Studios, Archive and Apartments use a separate room. Press E at the door; the screen fades through black into a temporary placeholder room with an exit mat. Leaving returns you to your exact spot outside.
- When you walk inside a building, the floors and roof above you fade out so you can see. Their collision stays.
Camera#
The camera never turns sideways. Its tilt changes with context, inside the user's 15°–30° range: 22° on the street, 28° inside buildings, 15° under the plaza and 30° with a wider view on the upper station deck.
Connections#
| Road | Where in the scene | Arrive at |
|---|---|---|
| Nearfield Glade | West entrance | The Glade's east road |
| Starwell | East end (x 122) | Starwell's west arch |
| Quiet District | Upper station deck, via the Pneumatic tube | Quiet District's west end |
Walk to a road and press E. In the alpha your town position is saved every five seconds.
Development#
- Direction: the v0.5 plan described a flat, side-on ribbon. The user later asked for Threadway to work "as a complete 3D scene" with flat cell sprites. The lead's audit records that this supersedes the older blanket 2D-environment rule for Threadway only.
- Art: environment art (Claude) builds the scene in Blender. See Threadway 3D scene for the art pipeline. The user's working file,
renders/p24_blend/scene.blend, is the source of truth and is not committed (about 0.8 GB). The user has not signed off a final render. - Lead fixture on
main(committed 1 November): live geometry, entrances, placeholder interiors and the 15°–30° tilt (17ad551b, report1ded4c01c). - Lead work on 2 November (uncommitted on
main): open rooms and counters, context camera, the tube, the resized P24 scene and section streaming. The lead reports a measured navigation graph of 157,866 nodes, with all 5,208 source primitives kept and no simplification. - Streaming: the 456.9 MB review file became 13 sections plus shared textures, 279.9 MB in all. In one local Edge run, startup transfer fell from 482.2 MB to 104.6 MB and readiness from 11.33 s to 2.92 s. Close-view frame-time spikes remain.
- Alpha: Placeholder
69c7b5470embeds the streamed scene and borrows the game's single ledger and save. The release output is about 296.5 MB, split into parts of at most 20 MiB. - Live preview: absent. The published Glade, Starwell and Quiet District show "Threadway · under construction".
Known gaps#
- Upper Tea House, Common Hall and Apartment floors are still separate navigation pieces. You cannot reach them yet.
- Closed-building interiors are placeholders; only the Studios lobby has approved art.
- Act V injury states exist as a 3D study (intact, ruptured, recovering), uncommitted and unapproved. The user ruled on 2 November that the street must stay crossable in every state.
- Release blocker: the source records the scene as a "private production source, rendered derivatives only", and some models came from a third-party library. The lead says this must be reconciled before any public push. No licensing decision is made here.
Gallery#



See also#
Threadway 3D scene · Pneumatic tube · Neural Highway · Travel and movement · Arborwake alpha · Starwell · Quiet District
Sources#
b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.mdb89f778c2:docs/ops/INTERFACES.md69c7b5470:src/main-game/threadway3d/places.js69c7b5470:src/main-game/threadway3d/final-preview.js1ded4c01c:docs/ops/agent-messages/2026-11-01-lead-threadway-entrances-and-tilt.md3fec795f4:docs/ops/agent-messages/2026-11-01-lead-threadway-live-and-layer-audit.md5ed726064:docs/ops/agent-messages/2026-11-02-environment-art-threadway-live-scene.md- docs/ops/agent-messages/2026-11-02-lead-threadway-final-camera-interactions.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-02-lead-threadway-movement-ui-tube.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-02-lead-threadway-resized-p24.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-02-lead-threadway-streaming.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-02-lead-threadway-viewport-station-pace.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
What links here (48)
- Act I: The Long Wake
- Act II: The Boundary Is Not a Wall
- Act V: The Break
- Apothecary
- Arborwake alpha
- Arborwake: The Long Wake
- Archive
- Art direction
- Calming visit
- Circuit Ranger prototype
- Common Hall
- Controls
- Delivery tray
- Ensemble scenes
- Environment art
- Exchange
- Food Hall
- Hearth buildings
- Hearth Grove
- Inventory HUD
- Live preview site
- Market stalls
- Memory Meadow
- Mote Pocket
- Nearfield Glade
- Neural Highway
- Palettes
- Places dialog
- Pneumatic tube
- Prologue: The Last Regular Evening
- Quiet District
- Relay post
- Rest
- Review process
- Saving and save migration
- Services v3
- Signal tuning
- Starwell
- Studios
- Studios drills
- Studios interior
- Tea House
- Threadway 3D scene
- Threadway residences
- Travel and movement
- Workshop
- Workstreams
- Wrapping Depot