Arborwake Wiki

in: Locations, Permanent locations, Threadway

Threadway

In the alpha Location · facts checked 2 November 2026

Threadway is the town: a long canal-side street of shops, terraces and homes between Nearfield Glade, Starwell and the Quiet District. It is the only place in Arborwake drawn as a live 3D scene. The buildings, stairs and canal are real geometry, and the cells stay flat 2D sprites that walk among them.

Description#

The street runs west to east for about 125 scene units along a canal. Its frontage keeps the strongest colours. The back row, seen through the gaps, is real buildings in a muted, hazy style (user, 31 October).

From west to east the main places are the Home, the Workshop, the Apothecary and the Studios, then a covered plaza under the Common Hall terrace and the Tea House terrace, then the Archive & Observatory and the Apartments. A station near the east end holds the Pneumatic tube, which lifts you to an upper deck. Overhead runs the Neural Highway, an axon in a glass tunnel.

Ambient loops are baked from the source: grass tufts sway through eight poses, the canal water uses a 48-frame atlas, and pulses travel the highway from west to east. All of them pause with the game.

Open rooms and closed doors#

Camera#

The camera never turns sideways. Its tilt changes with context, inside the user's 15°–30° range: 22° on the street, 28° inside buildings, 15° under the plaza and 30° with a wider view on the upper station deck.

Connections#

RoadWhere in the sceneArrive at
Nearfield GladeWest entranceThe Glade's east road
StarwellEast end (x 122)Starwell's west arch
Quiet DistrictUpper station deck, via the Pneumatic tubeQuiet District's west end

Walk to a road and press E. In the alpha your town position is saved every five seconds.

Development#

Known gaps#

See also#

Threadway 3D scene · Pneumatic tube · Neural Highway · Travel and movement · Arborwake alpha · Starwell · Quiet District

Sources#

  1. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  2. b89f778c2:docs/ops/INTERFACES.md
  3. 69c7b5470:src/main-game/threadway3d/places.js
  4. 69c7b5470:src/main-game/threadway3d/final-preview.js
  5. 1ded4c01c:docs/ops/agent-messages/2026-11-01-lead-threadway-entrances-and-tilt.md
  6. 3fec795f4:docs/ops/agent-messages/2026-11-01-lead-threadway-live-and-layer-audit.md
  7. 5ed726064:docs/ops/agent-messages/2026-11-02-environment-art-threadway-live-scene.md
  8. docs/ops/agent-messages/2026-11-02-lead-threadway-final-camera-interactions.md (working copy, not in Git)
  9. docs/ops/agent-messages/2026-11-02-lead-threadway-movement-ui-tube.md (working copy, not in Git)
  10. docs/ops/agent-messages/2026-11-02-lead-threadway-resized-p24.md (working copy, not in Git)
  11. docs/ops/agent-messages/2026-11-02-lead-threadway-streaming.md (working copy, not in Git)
  12. docs/ops/agent-messages/2026-11-02-lead-threadway-viewport-station-pace.md (working copy, not in Git)
  13. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/threadway.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.