Arborwake Wiki

in: Production, How to play, Interface

Controls

In the alpha Interface · facts checked 2 November 2026

These are the controls of the Arborwake alpha. The world maps and the 3D Threadway use slightly different keys. Encounter rooms have their own turn-based controls; see Turn-based encounters and Run HUD. The old opening has different controls again; see Circuit Ranger prototype.

World maps#

InputWhat it does
WASD or arrow keysWalk. Moving cancels any walk you clicked.
Click or tap the groundWalk there by the shortest clear path. A spot outside the walkable ground moves you to the nearest walkable point.
E, or the Interact buttonUse the nearest thing: a road or gate, a resident, the podium, the tray, a plot, a service counter or an observation point. A contextual "E" prompt names it; you can also click the prompt.
M, or the map buttonOpen the Places dialog.
I, or the bag buttonOpen the kit and inventory.
Escape, or the pause buttonPause or resume.
Fullscreen buttonFill the screen.
Q, F, R, CUse your signature (tap or hold), flex skill and Imprint, where the world allows it.

The game pauses by itself when the window loses focus or a menu is open.

Places dialog#

The Places dialog shows a picture of each map. In the alpha it does not teleport. Choose a place, and your cell walks to the connection that leads there. If the place is beyond Threadway, a message tells you to follow the road. A note in the dialog says: "Threadway connects the Glade, Starwell and Quiet District. Follow the road and press E."

Threadway#

InputWhat it does
WASD or arrow keysWalk. Moving north (W, up) or right (D, right) is 15% faster, so long street walks feel quicker. Releasing the key stops you.
Click or tapWalk to that point, including up the terrace stairs.
E, or the Interact buttonUse a counter, the Common Hall blackboard, a door, the Pneumatic tube or a road out of town.
SpacePause or resume.

Inside the game, the Threadway camera is automatic. Its tilt and view-size controls appear only in the lead's standalone preview.

Touch#

Tap the ground to walk and use the on-screen Interact button. The lead's release browser test covers touch-only movement and interaction in Chromium's touch emulation. That is not a test on a real iPad or in Safari.

Development#

See also#

Travel and movement · Arborwake alpha · Turn-based encounters · Run HUD

Sources#

  1. 69c7b5470:src/main-game/preview.js
  2. 69c7b5470:src/main-game/preview.html
  3. 69c7b5470:src/main-game/threadway3d/final-preview.js
  4. 69c7b5470:src/main-game/threadway3d/final.css
  5. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  6. docs/ops/agent-messages/2026-11-02-lead-threadway-viewport-station-pace.md (working copy, not in Git)
  7. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/controls.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.