Category
Category: Production
10 articles in this category.
10 articles. See all categories.
Arborwake alphaThe lead's integrated alpha on the Placeholder branch, joining the overworld, the 3D Threadway, turn-based rooms and one save; incomplete, with the story ending after II1.In the alpha- Arborwake renameThe 31 October 2026 rename of the whole project to Arborwake, with old saves and skill kits still recognised through one compatibility module.Accepted game
- Circuit Ranger prototypeThe original three-minute opening on main, technically accepted in October but declared an unapproved prototype by the user on 29 October; still playable in the wiki's snapshot.Accepted game
- ControlsKeyboard, pointer and touch controls of the Arborwake alpha in the world maps, in the 3D Threadway and in the Places dialog.In the alpha
- Live preview siteThe publicly reachable Arborwake page, built from Placeholder commit 82c3add0d; an incomplete first alpha slice that is older than the lead's local integration.In the alpha
Review processHow work is checked before it reaches the game - workstreams decide small calls, fresh blind reviewers test readability, and only looks, reversals and big changes go to the user.Approved- Room assemblyHow turn-based rooms are made: hand-made sections and rooms, a strict assembler, a shuffle engine and a bot "difficulty oracle" that checks each variant.Dev prototype
- Saving and save migrationHow each Arborwake build stores progress, what session.game v1 holds, and how older saves carry over after the Arborwake rename and between alpha versions.In the alpha
- Travel and movementHow the Ranger walks the world: free continuous movement, collision-aware click routing, fades between maps, the 3D Threadway's measured navigation and the pneumatic tube.In the alpha
- WorkstreamsWho works on what in Arborwake as of 2 November 2026 - the Codex lead and integrator, and the Claude sessions for rooms, rules, art, effects, interface and the wiki - with their branches and latest tips.Approved
A to Z#
A
- Arborwake alpha In the alpha The lead's integrated alpha on the Placeholder branch, joining the overworld, the 3D Threadway, turn-based rooms and one save; incomplete, with the story ending after II1.
- Arborwake rename Accepted game The 31 October 2026 rename of the whole project to Arborwake, with old saves and skill kits still recognised through one compatibility module.
C
- Circuit Ranger prototype Accepted game The original three-minute opening on main, technically accepted in October but declared an unapproved prototype by the user on 29 October; still playable in the wiki's snapshot.
- Controls In the alpha Keyboard, pointer and touch controls of the Arborwake alpha in the world maps, in the 3D Threadway and in the Places dialog.
L
- Live preview site In the alpha The publicly reachable Arborwake page, built from Placeholder commit 82c3add0d; an incomplete first alpha slice that is older than the lead's local integration.
R
- Review process Approved How work is checked before it reaches the game - workstreams decide small calls, fresh blind reviewers test readability, and only looks, reversals and big changes go to the user.
- Room assembly Dev prototype How turn-based rooms are made: hand-made sections and rooms, a strict assembler, a shuffle engine and a bot "difficulty oracle" that checks each variant.
S
- Saving and save migration In the alpha How each Arborwake build stores progress, what session.game v1 holds, and how older saves carry over after the Arborwake rename and between alpha versions.
T
- Travel and movement In the alpha How the Ranger walks the world: free continuous movement, collision-aware click routing, fades between maps, the 3D Threadway's measured navigation and the pneumatic tube.
W
- Workstreams Approved Who works on what in Arborwake as of 2 November 2026 - the Codex lead and integrator, and the Claude sessions for rooms, rules, art, effects, interface and the wiki - with their branches and latest tips.