Arborwake Wiki

in: Production, How to play, Mechanics, Travel

Travel and movement

In the alpha Game mechanic · facts checked 2 November 2026

Travel and movement covers how your cell gets round the world of Arborwake. Outside encounter rooms, movement is free and continuous; only the rooms themselves are turn-based. Every link between permanent places is physical: you walk to a road or gate and press E.

How it works#

The world graph#

Hearth Grove ↔ Nearfield Glade ↔ Threadway ↔ Starwell → Vessel Margins
                    │                 └─ (tube) ─ Quiet District → Quiet Tracts
                    ├── Mote Pocket
                    ├── Memory Meadow
                    └── Dendritic Gardens

Expedition rooms vary; the permanent places never move or re-roll (v0.5 plan §5).

On the 2D maps#

In Threadway#

Threadway uses a navigation graph measured from the 3D scene itself, about 158,000 points. Your cell's feet have a 4-pixel radius. Held keys slide you along walls and round small obstacles, but only along real edges; there are no hidden shortcuts. Stairs work by walking or clicking. The Pneumatic tube is the only link between the street and the upper station deck. Doors into closed buildings fade through black, and leaving returns you to your exact spot.

Outings#

Leaving Hearth starts an outing; only walking back into Hearth ends it. A trip that visits only town or Memory Meadow does not count as a field outing. It cannot advance a return cycle, refill the Delivery tray or farm recovery.

In the brain#

Movement rules are game design. The world graph places areas by their story role, not by real brain anatomy.

Development#

See also#

Controls · Threadway · Pneumatic tube · Neural Highway · Arborwake alpha

Sources#

  1. 69c7b5470:src/main-game/preview.js
  2. 69c7b5470:src/main-game/overworld/public/player-maps.js
  3. 69c7b5470:src/main-game/overworld-runtime.js
  4. 69c7b5470:src/main-game/game/state.js
  5. 16342c9ba:docs/ops/agent-messages/2026-10-31-lead-polygon-navigation.md
  6. f41e21b2a:docs/ops/agent-messages/2026-10-31-lead-depth-walk-implementation.md
  7. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  8. docs/ops/agent-messages/2026-11-02-lead-threadway-movement-ui-tube.md (working copy, not in Git)
  9. docs/ops/agent-messages/2026-11-02-lead-threadway-resized-p24.md (working copy, not in Git)
  10. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
  11. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md, §5 (working copy, not in Git)
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/travel-and-movement.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.