The Delivery tray is an oval ceramic basin in Hearth Grove, just below the rosette where the neuron lines meet. Residents leave a bounded delivery of Supply in it. Walk to the tray and press E to see how much is waiting, then choose Collect delivery.
How it works#
- The tray holds a set amount. Walking between maps never refills it.
- In the alpha code, the tray refills to 6 Supply when you come home from a field outing that earned a delivery. A trip only to town or to Memory Meadow does not count.
- You must stand within 38 pixels of the tray to collect.
- The art has two states. The stocked sprite shows six coins round a short stack. When the tray is empty, nothing is drawn and the hollow painted into H15 shows through.
In the brain#
The v0.5 plan treats Supply as a fictional common resource, not electrical activity turned into coins. Healthy connections let the community organise a bounded delivery. The game never rewards over-exciting a neuron, and it never pays for damaging cells.
Development#
- Design: the "finite community delivery tray" comes from the integrated v2 design and the v0.5 plan §15. It replaced the older unlimited pulse-to-money loop.
- Art: the tray position is part of the user-approved H15 home circuit (31 October). The stocked and empty states are on
claude/environment-art247900c7. - Alpha: connected in Placeholder
69c7b5470. The reconciled integration report lists "finite deliveries" among the completed work, and states that town loops cannot farm a return cycle.
See also#
Supply · Hearth Grove · Hearth podium
Sources#
69c7b5470:src/main-game/game/ui.js69c7b5470:src/main-game/game/state.js69c7b5470:src/main-game/game/home.js5ed726064:docs/ops/agent-messages/2026-10-31-environment-art-hearth-home-circuit.md- docs/ops/agent-messages/2026-10-31-claude-codex-todo.md, "Depleted pickup-source states" (working copy, not in Git)
- .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md, §15 (working copy, not in Git)
What links here (26)
- Apothecary
- Arborwake alpha
- Archive
- Common Hall
- Exchange
- Food Hall
- Hearth buildings
- Hearth Grove
- Home art
- Market stalls
- Memory Meadow
- Mote Pocket
- Nearfield Glade
- Neural Highway
- Pneumatic tube
- Quiet District
- Relay post
- Starwell
- Studios
- Supply
- Tea House
- Threadway
- Threadway residences
- Travel and movement
- Workshop
- Wrapping Depot