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Hearth buildings

In the alpha Service · facts checked 2 November 2026

Hearth buildings are the small home projects you place on the plots of Hearth Grove. Each one has one job. Each kind can be built more than once, one per plot. Walk to a plot and press E to build, upgrade or dismantle.

How it works#

BuildingCostJob
Arbor4 SupplyBuffers the nearest line during a disturbance and prevents its stretched-duty backlog.
Recovery nook4 SupplyHelps nearby connections recover after a disturbance.
Relay node5 SupplyHalves contact work within 120 pixels (180 when upgraded). It does not hold a watch.

Home growth#

The home duties board offers two new connections later in the story. The first costs 15 Supply and 2 signal seeds, and opens after story scene iii1. The second costs 25 Supply and 3 seeds, after iv1. Each growth opens a new lobe of the field, a new plot and a new duty, and Fen moves in with the first one.

In the brain#

The v0.5 plan ties each building to a real support role: the Arbor is a local strain buffer and the nook a local recovery aid. The plan states that "no structure instantly manufactures myelin". All prices are candidate design values, not measurements.

Development#

See also#

Hearth Grove · Relay post · Home duties · Disturbances · Supply

Sources#

  1. 69c7b5470:src/main-game/game/home.js
  2. 69c7b5470:src/main-game/game/maps.js
  3. 69c7b5470:src/main-game/game/ui.js
  4. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  5. docs/ops/agent-messages/2026-10-31-claude-codex-todo.md, "Hearth home buildings" (working copy, not in Git)
  6. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md, §15 (working copy, not in Git)
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