Arborwake Wiki

in: Home systems, Companions

Home duties

In the alpha Game mechanic · facts checked 2 November 2026

Home duties are the jobs that keep Hearth's lines watched and in contact while the Ranger is away. When a companion comes along, someone else has to cover its duty, or the duty shows as a gap.

The duties#

DutyKindUsual holderFrom
Keeper watch (east bend)WatchPipPrologue
West contactContactPipPrologue
East-line watch (watch post)WatchMoteII7
New roadWatchFenHome growth 1
New road bendContactFenHome growth 1
Second growth contactContactWhoever fitsHome growth 2

The north line has no duty. Stella supports it, Nell is its neuron, and in a disturbance the Ranger defends it.

How it works#

Numbers#

Two load rules exist:

RuleWatchContactWalkingLimit
Doc 30 (seconds, real time)36 s a cycle16 s (8 s by a Relay Node)Both ways between spots60 s a cycle
Doc 31 §22.2 (duty units, turns)32 (1 by a Relay Node)+1 per full 8 tiles5 units

Claude B checked all 12 of doc 30's measured cases, and the duty-unit rule gives the same verdicts.

Development#

See also#

Recruitment · Hearth strain · Hearth boards · Companion stress

Sources#

  1. 215bfbf88:docs/game-balance/30-home-base-plan.md
  2. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  3. b89f778c2:src/main-game/game/home.js
  4. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
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