The Ward stake is a piece of field gear. Plant it within 3 tiles, and that single tile is warded for one round. It gives any class a small taste of the Warden's Ward.
How it works#
- A bonus action, usable once per outing, by any class.
- The tile follows the Ward's 60% rule: harm to a connection, neuron or segment there is held back by 60%.
- The engine reports
gear-used, and the host removes the stake from the satchel. - Gear is carried in a two-slot satchel. Unused gear stays there with no loss on return, and you can return it for a full refund.
Development#
- Before 1 November: the stake was sold at the Apothecary.
- 1 November: the user redesigned the Apothecary as "signalling, nothing bottled", and field gear moved to the Workshop. Claude B re-expressed the stake as a one-tile, one-round turn action, at range 3 after the 24 px rescale.
- In the alpha: the Workshop counter makes it, the satchel carries it into rooms, and its use is checkpointed so a reload cannot duplicate or confiscate it.
See also#
Survey ribbon · Workshop tools · Ward · Workshop
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/services/catalog.jsb89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js215bfbf88:docs/game-balance/31-turn-based-encounters.md