Category
Category: Items
14 articles in this category.
14 articles. See all categories.
- Clear IntervalMote's Imprint, which shows a lingering response's full fade timer and keeps it readable one round longer.In the alpha
- Field gearOne-use items from the Workshop that you carry in a two-slot satchel and use once per outing as a bonus action.In the alpha
- Full LengthWick's Imprint, which makes the Ranger's Support count twice in tract preparation at the cost of weaker Care.In the alpha
- ImprintsSeven passive keepsakes, each earned once by finishing a resident's side story and equipped at home before an outing, like Hades keepsakes.In the alpha
- Known TurnsFen's Imprint, which gives an extra move when a turn starts on a tile already stood on, at the cost of reach in round 1.In the alpha
- Quiet HandoffPip's Imprint, which makes a paid Call answer in the same round at the cost of weaker Care.In the alpha
- Recovery parcelA removed piece of field gear that carried recovery into rooms; the user ruled that calming signals cannot be bottled, and supported ground replaced it.Retired
- Shared BoundaryAster and Vessa's Imprint, which shows visible telegraphs one round earlier at the cost of one move in the first round.In the alpha
- SupplyArborwake's one currency, carried as cargo in the field and banked at home, spent on home buildings, gear, provisions and Apothecary services.In the alpha
- Survey ribbonOne-use Workshop field gear that sweeps 3 tiles around the Ranger for anything hidden, as a bonus action for any class.In the alpha
- The Space BetweenNell's Imprint, which keeps the "working again" sign readable one round longer but forbids Caring the same connection twice in a row.In the alpha
- Ward stakeOne-use Workshop field gear that wards a single tile for one round, as a bonus action for any class.In the alpha
- Within ReachStella's Imprint, which makes Care stronger on supported ground and slightly weaker elsewhere.In the alpha
- Workshop toolsThree permanent Workshop tools (Steady grip, Quick hands, Reaching frame), each a sidegrade; one is fitted at a time.In the alpha
A to Z#
C
- Clear Interval In the alpha Mote's Imprint, which shows a lingering response's full fade timer and keeps it readable one round longer.
F
- Field gear In the alpha One-use items from the Workshop that you carry in a two-slot satchel and use once per outing as a bonus action.
- Full Length In the alpha Wick's Imprint, which makes the Ranger's Support count twice in tract preparation at the cost of weaker Care.
I
- Imprints In the alpha Seven passive keepsakes, each earned once by finishing a resident's side story and equipped at home before an outing, like Hades keepsakes.
K
- Known Turns In the alpha Fen's Imprint, which gives an extra move when a turn starts on a tile already stood on, at the cost of reach in round 1.
Q
- Quiet Handoff In the alpha Pip's Imprint, which makes a paid Call answer in the same round at the cost of weaker Care.
R
- Recovery parcel Retired A removed piece of field gear that carried recovery into rooms; the user ruled that calming signals cannot be bottled, and supported ground replaced it.
S
- Shared Boundary In the alpha Aster and Vessa's Imprint, which shows visible telegraphs one round earlier at the cost of one move in the first round.
- Supply In the alpha Arborwake's one currency, carried as cargo in the field and banked at home, spent on home buildings, gear, provisions and Apothecary services.
- Survey ribbon In the alpha One-use Workshop field gear that sweeps 3 tiles around the Ranger for anything hidden, as a bonus action for any class.
T
- The Space Between In the alpha Nell's Imprint, which keeps the "working again" sign readable one round longer but forbids Caring the same connection twice in a row.
W
- Ward stake In the alpha One-use Workshop field gear that wards a single tile for one round, as a bonus action for any class.
- Within Reach In the alpha Stella's Imprint, which makes Care stronger on supported ground and slightly weaker elsewhere.
- Workshop tools In the alpha Three permanent Workshop tools (Steady grip, Quick hands, Reaching frame), each a sidegrade; one is fitted at a time.