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in: Items, Imprints

Imprints

In the alpha Item · facts checked 2 November 2026

Imprints are passive keepsakes. Each one is a memory of a resident's side story, and it changes how the Ranger works for a whole outing. The user describes them as "Hades keepsakes" or "Cult of the Lamb fleeces", and nothing else.

How it works#

The seven Imprints#

ImprintFromSide storyTurn effectTrade-off
Within ReachStellaAn Hour Without a RequestCare ×1.15 on supported groundCare ×0.9 elsewhere
Shared BoundaryAster and VessaThe Border of an AgreementVisible telegraphs show 1 round earlier−1 move in round 1
Clear IntervalMoteThe Uninteresting OnesA lingering response shows its full fade timer, 1 round longer−1 move in round 1
Quiet HandoffPipSomeone Else's ShiftA paid Call is answered this roundCare ×0.9
Known TurnsFenWho Takes the New Road?+1 move when your turn starts on a tile you already stood onReach −1 in round 1
Full LengthWickThe Five StretchesYour Support counts twice in tract preparationCare ×0.9
The Space BetweenNellThe Part BetweenThe "working again" sign stays 1 round longerNo Care on the same connection twice in a row

The user approved the names on 31 October.

Numbers#

Claude B's pick-rate test (SIMULATION, 2 November, 51 rooms per class): Imprints changed the expert bot's result in half to two-thirds of rooms. The top tolerant picks were Within Reach (Warden, 19%) and Known Turns (Sentinel, 21%). No Imprint passed 35%. Shared Boundary and Clear Interval add only information, which the bots cannot value. Quiet Handoff shows only its cost, because no room uses Call yet.

History#

Development#

The alpha engine applies the equipped Imprint in every run room, and the podium offers the choice. The lead's audit found old fixture quests granting three Imprints; the reconciled integration stopped old prototype claims from counting as story achievements. Earning each Imprint needs side-story scenes that are not all staged yet.

See also#

Recruitment · Upgrades · Workshop tools · Hearth podium

Sources#

  1. b89f778c2:src/main-game/alpha/public/encounter/src/skills/kit/catalog.js
  2. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js
  3. b89f778c2:src/main-game/alpha/public/encounter/src/services/sidequests/catalog.js
  4. 215bfbf88:docs/game-balance/28-recruits-rest-stops-economy.md
  5. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
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