Arborwake Wiki

in: Classes, Skills, History

Kit history

In the alpha Game mechanic · facts checked 2 November 2026

The kit history traces how the Ranger's classes and skills changed. Each step removed skills that did not create real decisions, and kept old saves readable through migrations.

Legacy kit (before 27 October)#

The first prototype had two classes:

Claude B's audit (doc 03) found they offered no decision beyond "use on cooldown":

Kit v1 (27 October)#

Each specialisation got a signature button (tap or hold), a passive and one flex slot, like a Hades "aspect plus boons". Six class concepts were tested. Sentinel and Coordinator were starters and Warden the first unlock. Pathfinder merged into the Sentinel, Forager split into Long Reach and the Engulf flex, and Mender became a flex skill.

Kits v2–v3 (27–28 October)#

Kit v4 (29 October)#

Claude B tested the kit against six real-time families and found the Warden had no job in four of them. Each class now owns one verb that every family has:

ClassRemovedAdded
SentinelFirm ReachSurvey, Long Reach (passive)
CoordinatorSteerSwap; a wider Direct
WardenHold, BraceWard, Stand Fast

Flex Hold became Flex Ward, and Glide was removed from the Sentinel. Upgrades long-tendril, wide-steer and counter-brace were dropped. migrateKit keeps renamed cooldowns.

Kit v5 (31 October, not approved)#

Claude B found the Coordinator dead in a solo start, because all its skills need a companion. Kit v5 let Direct relay requests to support cells, Swap use a short-lived beacon, and Huddle work with any friendly cell. The user decided to keep the Coordinator locked until the first recruit instead. Later the same day the user said kit v5's ideas "can also be integrated after coordinator is unlocked".

Imprint redesign (31 October)#

Lent one-run Imprint skills (a keepsake Ward, Survey or helper) were removed. Imprints became seven passive keepsakes.

The turn kit (1 November)#

Doc 31 re-expressed every skill in rounds and tiles, each tied to an existing animation clip. Doc 31 §13 calls it "kit v6". Movement, action, bonus action and reaction slots replaced the tap and hold buttons, and Composure replaced "startled". When the user chose 24 px tiles, every range was multiplied by 4/3:

Value32 px24 px
Movement4 (Fen 5)5 (Fen 6)
Reach2 (Long Reach 3)3 (Long Reach 4)
Supported ground2 (Attune 3)3 (Attune 4)
Survey radius45
Ward range34
Pull and Glide34

Development#

See also#

Sentinel · Warden · Coordinator · Upgrades · Expeditions (real-time prototype)

Sources#

  1. 215bfbf88:docs/game-balance/03-audit.md
  2. 215bfbf88:docs/game-balance/04-classes-and-skills.md
  3. 215bfbf88:docs/game-balance/20-v3-balance.md
  4. 215bfbf88:docs/game-balance/22-v4-reassessment.md
  5. 215bfbf88:docs/ops/agent-messages/2026-10-31-claude-b-solo-skills-helper-income.md
  6. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  7. b89f778c2:src/main-game/alpha/public/encounter/src/skills/kit/catalog.js
  8. b3e9e627d:docs/ops/agent-messages/2026-10-31-lead-kit-repin.md
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