Stand Fast roots the Warden in place. It protects both the Ranger and the tile it stands on.
How it works#
Until your next turn:
- you cannot be pushed or pulled;
- the tile you stand on is warded, with the Ward's 60% rule, for a connection, neuron or segment on it;
- your sustained Care holds through hits;
- your reaction: the first hit on you costs no Composure.
The two protections are separate. One protects you, and the other protects the tile under you.
Numbers#
| Modifier | Effect |
|---|---|
| Deep Roots upgrade | Holds for 2 rounds, absorbing the first hit in each; no action in the second round, but you can still move and use a bonus action |
Development#
Stand Fast replaced Brace in kit v4 (29 October). Brace only absorbed jolts, which existed in two families. Real-time Stand Fast rooted you for 3 s with a 40 px ward around you. The turn version is in the alpha.
See also#
Warden · Ward · Huddle · Composure
Sources#
b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js215bfbf88:docs/game-balance/31-turn-based-encounters.md215bfbf88:docs/game-balance/22-v4-reassessment.md