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in: Encounters, Turn-based rules

Composure

In the alpha Game mechanic · facts checked 2 November 2026

Composure is how steady a unit is during a turn-based encounter. It replaced the real-time "startled" state and jolt timing on 1 November 2026. The tutorial rooms show it as hearts on the unit card.

How it works#

Ways to keep it:

A Ward does not protect Composure. It protects the tissue, not the cells working in it.

Numbers#

EffectChange
Ending a room OverwhelmedCosts the outing 1 extra Endurance
Signal tuning, Alert level 3 ("Primed")Each hit costs 2 Composure
Light Membrane upgradeRanger maximum 3 → 2
Companion at stress 3 or moreCompanion Composure 2 → 1
Eager Friend upgradeCompanion starts at Composure 1

In the brain#

Composure is a game rule for being knocked off balance. It is not a measurement of stress in a real cell, and the engine's own comment says so.

Development#

Claude B proposed Composure in doc 31 §3, and the user approved doc 31 on 1 November. It is in B's turn engine, which the alpha installs. The Overwhelmed endurance cost is spendRoom(o, 'overwhelmed') in the alpha's services. How Composure is drawn belongs to the Run HUD.

See also#

Turn-based encounters · Settle · Supported ground · Endurance

Sources#

  1. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  2. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/catalog.js
  3. b89f778c2:src/main-game/alpha/public/encounter/src/services/rest.js
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