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Dendritic Gardens

In the alpha Location · facts checked 2 November 2026

The Dendritic Gardens are the first of the three run locations. They sit at the level of dendrites and synapses in grey matter. The gate is Nearfield Glade. Here the Ranger keeps connections working while stress-associated pressure fronts strike them.

Description#

Each room shows one or more connections, each with a function bar and an 80% target notch. Pressure fronts are forecast onto named connections. An unsupported strike can leave a lingering response that keeps lowering function. Some fronts are quiet and show only to Survey. One or more astrocyte sockets let you make Supported ground.

Rooms#

Hand-made rooms in the alpha (17):

Stitched rooms come from 34 hand-made sections through the strict assembler. Tier 3 is used for optional branch rooms.

Difficulty#

Bot results (SIMULATION, Claude B, 2 November, on A's b21a9f26, width 32, both classes solo):

TierRunsNovice failsExpert fails
0 (tutorials)1650%0%
13476%6%
28282%4%
37285%11%

After the section se-open moved to tier 2, no tier-1 novice run overloads, so every tier-1 novice failure is the soft "unsettled" kind. Claude A's solver clears every tier-3 room the bot missed as that class, so the bot, not the room, is the limit there.

In the brain#

Real functionIn the game
Microglial processes sample the tissue all the time (Nimmerjahn 2005)Survey
Contact damps over-active neurons (Li 2012; Badimon 2020)Fast Care
Microglial BDNF supports stress resilience (Woodburn 2023; weaker evidence)Recovery Care
Astrocytes tile the neuropil in their own territoriesSupported ground
Chronic stress reduces spines and raises microglial uptake (Radley 2006; Wohleb 2018)Pressure fronts
Noradrenaline suppresses surveillance (Liu 2019; Stowell 2019)High pressure narrows Survey

Claude A's page lists what must not be claimed: that stress drives complement pruning in humans, that depression is caused by synapse loss, or that "M1/M2" is a real binary. Most evidence is from male rodents.

Development#

Pressure & Aftermath was the user's chosen first Gardens encounter (31 October). Its turn-based form was approved on 1 November. The Gardens rooms are in the alpha's catalogue picker, reached through a field entrance. The painted encounter backgrounds are the 16 approved shells.

See also#

Pressure & Aftermath · Vessel Margins · Quiet Tracts · Tag Garden · Room assembly

Sources#

  1. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  2. e7656b980:docs/ops/agent-messages/2026-11-01-claude-a-expeditions-location-mechanics.md
  3. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/rooms/src/expeditions/tactics/compose.js
  4. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
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