in: Characters, Named cast, Microglia, Local partners
Rill
In the alpha Character · facts checked 2 November 2026
Rill is a microglial resident of the Dendritic Gardens. Rill takes pride in finishing tasks before anyone asks for help. That is sometimes useful and sometimes irritating.
Appearance#
Rill is a dark-green, wide, crown-shaped cell with a bright nucleus in the centre. Rill's master faces the camera, so it serves as the south view.
Personality#
Rill does not like the Ranger rearranging a route Rill was already walking. Rill is not a rival. Rill is another competent resident with a route and a deadline.
Role in the story#
Rill shows that the world holds capable people who are not recruitment opportunities. For one side room, Rill and the Ranger work and travel in the same direction. Then Rill turns down a different path. See An Errand That Was Already Underway.
Recruitment#
Never. Rill has no roster slot, no companion HUD and no Coordinator orders. In the episode room, Rill and any active recruit together do at most two jobs.
Development#
- Approval: the user approved Rill as a new character on 31 October, and accepted identity A on 2 November.
- In the alpha In the Placeholder alpha, Rill's named sprite stands in Memory Meadow (region id
practice). The dossier places Rill in the Dendritic Gardens. The side story does not start in the alpha.
Gallery#

See also#
Sources#
- .GAME_PLAN/ARBORWAKE_COMPANIONS_NARRATIVE_AND_SYSTEMS_DOSSIER_v0.5.md (working copy, not in Git)
16c9aab43:art/characters/named-cast/CANONICAL.jsonb89f778c2:src/main-game/game/residents.js