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Care VFX

In the alpha Art · facts checked 2 November 2026

Care VFX is the effect group for the caring and clearing actions in turn-based rooms. It shows three different results with three different shapes: function restored, a lingering response reduced, and material removed.

How it works#

The group draws no rope of its own. It reads the timing marks from the rope module, so each mark lands on the frame where the process touches its target.

EffectShape
Care, fastThe exact missing stretch of the connection's meter comes down as a rimmed piece and seats in, the opposite of the front's chip breaking off. A cream blip runs to the new end
Care, recoveryA smaller piece, plus a deep ring closing on each of the front's lingering diamonds that Care takes
Sustained CareA tether of ground dots from the carer to the connection between the commit and the tick. If the carer moves out of reach, the tether shows a gap and snaps at the tick
TendBrackets lock on the clump at contact; at release it gathers toward the cell and is gone, with no leftover mark
EngulfBrackets lock on every clump in the 3×3; they go one at a time, centre first
SettleComposure pips fill one at a time over the unit; a supported-ground bonus pip is green
ProcessA carried load that breaks down inside the cell

While aiming, the preview shows a dotted ghost rope and a checker ghost of the exact stretch that Care would restore. On supported ground the extra share is green; on inflamed ground a rust rim shows the cost. A refused dry run draws nothing.

The group avoids heal sparkles, success-because-the-animation-ended, rings on the floor (those belong to the front), black outlines and dark chips.

Development#

See also#

Sources#

  1. 5237e48bf:docs/vfx/groups/care.md
  2. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/vfx/care-turns.PIN.json
  3. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
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