Arborwake Wiki

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Pressure front VFX

In the alpha Art · facts checked 2 November 2026

Pressure front VFX draws the pressure fronts that threaten connections in turn-based rooms. On 1 November the user said "The front needs to be animated", then approved its five states.

How it works#

Every colour reads by hue and is darker than the pale floor; a test checks this. Ground marks sit above the floor and below walls and bodies, so wall art covers a front correctly.

Telegraph edge above units#

On 2 November a larger Ranger study covered about 85% of its tile, hiding the ring underneath. Claude B asked the front to draw the threatened tile's edge above units, and General approved it (c33b9fb1). The larger Ranger was later withdrawn, but the edge stays because it is real readability. The user approved it with the front clips.

Development#

See also#

Sources#

  1. 1f6a96e58:docs/vfx/groups/pressure.md
  2. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/vfx/pressure-front.PIN.json
  3. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
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