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The Five Stretches

Approved Quest · facts checked 2 November 2026

The Five Stretches is the long optional arc of Wick in the Quiet District. An old road is unreliable. Each successful Quiet Tracts outing can restore one stretch. Five stretches open a permanent ridge shortcut.

Not part of the stress story#

The road problem began long before the strange signals. The plan states that psychological stress did not cause it. It is a positive counterweight to the worsening places, not a hidden next stage. See Myelin, demyelination and repair.

Steps#

StepRepairChange in the world
W0The old roadMeet Wick. The lower road and the closed ridge are visible.
W1The first banked stretchOne lane conducts and can be walked.
W2The invitation at two stretchesA second segment returns. Wick may get a home invitation. This is not recruitment.
W3The third stretch changes travelThe repaired lane is faster on the map.
W4A repaired section still has neighboursA new problem appears beside a restored stretch. Progress is not reversed.
W5Over the ridgeThe ridge shortcut opens. Completes the story.

Rules#

Reward#

W5 unlocks the Imprint Full Length. The dossier describes faster tract-support preparation during an outing. It does not create myelin.

Development#

See also#

Sources#

  1. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md (working copy, not in Git)
  2. .GAME_PLAN/ARBORWAKE_COMPANIONS_NARRATIVE_AND_SYSTEMS_DOSSIER_v0.5.md (working copy, not in Git)
  3. b89f778c2:src/main-game/game/vendor/services/sidequests/catalog.js
  4. 1ded4c01c:docs/integrated-design-v2/STRESS_STORY.md
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