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Who Takes the New Road?

Approved Quest · facts checked 2 November 2026

Who Takes the New Road? is the side story of Fen. It asks which kinds of work fit a resident who likes to move. The answer depends on the layout and the task, not on Fen's personality. The story is about spatial route coverage, while Mote's is about evidence and Pip's is about handing off duty.

Opening rule#

The story opens only when Hearth grows a new connection. A player who never grows the home never meets Fen, and nothing in the main story is missing. Supply pays for new infrastructure, never for a living cell.

Steps#

StepTitleWhat happens
F0The extra connection isn't freeA newcomer arrives along a real road as the new connection is built.
F1A job that fits, brieflyFen tries a temporary home assignment: a mobile loop or a fixed watch.
F2The wrong road on paperOptional. A marked "shortcut" turns out not to connect. A sign is not a path.
F3The path behind you is still thereTwo home plans are compared using real route data.
F4No universal assignmentA new task on a different segment tests the plan again.
F5The unclaimed stretchFen settles on a stable arrangement. Completes the story.
F5aAn invitation onto the roadOptional field invitation, offered only after F5.
F6An outing with Fen, if chosenFirst field outing, only if Fen joined.
F7Who takes the new road? (coda)Presents the Imprint already earned at F5.
F8New road after the stormAmbient, after Act V.

“I can reach both bends.” “You can reach them. That's not the same as being at both.”

Fen and Pip (F3)

Recruitment#

Step F5a is Fen's recruitment step, fen:F5a. It needs F5, the III6 milestone and the home growth. If Mote was never recruited, Fen can be the first recruit and unlock the Coordinator there. See Recruitment.

Reward#

F5 unlocks the Imprint Known Turns once. The dossier describes a small efficiency on known, open routes. It never opens closed passages.

Development#

See also#

Sources#

  1. .GAME_PLAN/ARBORWAKE_COMPANIONS_NARRATIVE_AND_SYSTEMS_DOSSIER_v0.5.md (working copy, not in Git)
  2. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_v0.5_CHANGE_HANDOFF.md (working copy, not in Git)
  3. b89f778c2:src/main-game/game/vendor/services/sidequests/catalog.js
  4. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
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