The Exchange is the one service in Starwell. It is an arcade with a single counter under an awning, provision crates and shelves, run by the astrocyte Aster. It serves the region-specific needs of the Vessel Margins gate at the east end of the street.
How it works#
Walk to the counter and press E.
- Provisions: pack provisions for an outing at the same prices as at home.
- Drop Supply: bank the Supply you carry into your single wallet before you go through the gate. Overflow is kept. A repeat cannot pay twice.
- The Exchange does not change your loadout. Whole-loadout changes happen only at home.
The Exchange no longer offers rest. The user moved rest to the Apothecary on 1 November.
In the brain#
The S13 art makes astrocyte support architectural: star-shaped processes land on the Exchange cornice and grip the vessel. Astrocytes are anchored support cells, so Aster serves from one counter and does not travel.
Development#
- Design: Claude B's services catalog and the rule that region-specific services sit at their gate district: Starwell for Vessel Margins, the Quiet District for the Quiet Tracts (user, 1 November).
- First integration (lead, 1 November, uncommitted on
main): banking earned cargo at the Exchange, with a failed-save check and repeat refusal. The lead reports 8 systems browser tests passed in Edge. - Alpha: Placeholder
69c7b5470opens the themed Exchange menu at the counter. Transactions are recomputed against the current ledger before they are saved.
See also#
Starwell · Aster · Supply · Vessel Margins · Apothecary
Sources#
69c7b5470:src/main-game/game/vendor/services/catalog.js69c7b5470:src/main-game/game/state.js5ed726064:art/environment/blender-study/starwell-street/README.md- docs/ops/agent-messages/2026-11-01-lead-services-integration.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)