Starwell is a side-on street at the east end of Threadway. It is a transit and staging hub, not housing. Its astrocyte residents keep the district's support running, and its iris hatch is the gate to Vessel Margins expeditions.
Description#
The approved art is S13, a violet-dusk street laid out west to east:
| x (px) | Element |
|---|---|
| 0–120 | The inside of the violet and brass Starwell arch, THREADWAY sign |
| 120–190 | A rest tree in a raised bed, with a bench |
| 164–352 | The Exchange: an arcade with one counter under an awning |
| 360–580 | The Star Well: a railed shaft lit from below, a star-shaped body on one stem and a colonnade |
| 372–920 | A salmon vessel conduit along the margin wall, which the star's processes grip |
| 622–842 | An expedition depot under a sawtooth roof, and a lock-control tower |
| 862–978 | A sealed iris hatch in a ceramic collar, VESSEL MARGINS sign |
There is no glass dome. The older top-down courtyard with a conservatory (starwell/ S01–S03) is no longer Starwell; it became a Practice Grove candidate. A planned Starwell interior was cancelled.
The works state#
Starwell has one persistent change, approved by the user on 1 November:
- Before: until Aster's support arrangement in Act II, the Star Well plaza is a stalled works site behind hoarding, with cabins and scaffolding. Only Aster waits there. The street stays walkable.
- After ("works cleared"): S13 as approved, with six astrocytes and two neurons. Residents stand staggered off the walk line, mostly on the vessel conduit behind the plaza.
Residents#
- Aster and Vessa are anchored near the Exchange in the alpha (365,222).
- Bram appears after story scene
ii4.
Services#
- Exchange: provisions and Supply drop before the Vessel gate.
- The Star Well: a quiet landmark ("Pause a moment by the well").
- No rest: the user moved resting from Starwell to the Apothecary on 1 November.
Connections#
The west arch leads back into Threadway. Press E at the east hatch to enter a Vessel Margins encounter.
Development#
- Art: S13 was approved on 31 October, after an independent critique and a user request to brighten the sky. The works states are on
claude/environment-art4b3c0d40. A later staggered-placement commit,234c8103, is marked work in progress in its chat. - Story: in the alpha, scene II1 ends when you visit a Threadway building and then reach Starwell. Scene II2 ("Starwell doesn't run on gratitude") waits for an authored playable scene; the journal says the chapter ends here.
- Alpha: S13 and the Threadway road are installed in Placeholder
69c7b5470. The works-state overlays and extra residents are not connected yet. - Live preview: the published site still shows the older S11 background and an "under construction" Threadway notice.
Gallery#

See also#
Exchange · Vessel Margins · Aster · Threadway · Astrocyte
Sources#
5ed726064:art/environment/blender-study/starwell-street/README.md5ed726064:docs/ops/agent-messages/2026-11-01-environment-art-starwell-states-handoff.md69c7b5470:src/main-game/overworld/public/maps.js69c7b5470:src/main-game/game/campaign.js69c7b5470:src/main-game/game/residents.jsb89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md- docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
- docs/ops/agent-messages/2026-10-31-claude-codex-todo.md, section C4 (working copy, not in Git)
- .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md, §5 and Scenes II1–II3 (working copy, not in Git)
What links here (48)
- Act I: The Long Wake
- Act II: The Boundary Is Not a Wall
- Act IV: The Interval
- Apothecary
- Arborwake alpha
- Arborwake: The Long Wake
- Archive
- Aster
- Astrocyte
- Bram
- Circuit Ranger prototype
- Common Hall
- Controls
- Delivery tray
- Endurance
- Ensemble scenes
- Environment art
- Exchange
- Food Hall
- Hearth buildings
- Hearth Grove
- Home VFX
- Live preview site
- Many Hands
- Market stalls
- Memory Meadow
- Mote Pocket
- Nearfield Glade
- Neural Highway
- Palettes
- Places dialog
- Pneumatic tube
- Quiet District
- Ranger
- Relay post
- Rest
- Services v3
- Studios
- Tea House
- The Border of an Agreement
- The Names at the Edge
- Threadway
- Threadway residences
- Travel and movement
- Vessel Margins
- Withdrawn story directions
- Workshop
- Wrapping Depot