Category
Category: Permanent locations
7 articles in this category.
7 articles. See all categories.
Hearth GroveThe Ranger's home base, an open field round a fire bowl where residents keep home duties, buildings go up and every outing starts and ends.In the alpha
Memory MeadowA hippocampus-inspired dawn meadow north of the Glade where you replay free lessons and try specialisations, and the planned Act V refuge.In the alpha
Mote PocketA small, dim, rock-walled dell off the Glade where Mote keeps a tidy nook and the first story observations take place.In the alpha
Nearfield GladeA woodland crossroads east of Hearth that links home, Memory Meadow, Mote Pocket, the Threadway road and the Dendritic Gardens.In the alpha
Quiet DistrictA night-blue side-on district round an elevated myelinated road with five repairable stretches, the Wrapping Depot and the gate to the Quiet Tracts.In the alpha
StarwellA side-on support and staging district at Threadway's east end, with the Exchange, the Star Well and the gate to Vessel Margins.In the alpha
ThreadwayThe town street, a live 3D scene with flat 2D cells, where the Threadway buildings stand and the roads to the Glade, Starwell and Quiet District meet.In the alpha
A to Z#
H
- Hearth Grove In the alpha The Ranger's home base, an open field round a fire bowl where residents keep home duties, buildings go up and every outing starts and ends.
M
- Memory Meadow In the alpha A hippocampus-inspired dawn meadow north of the Glade where you replay free lessons and try specialisations, and the planned Act V refuge.
- Mote Pocket In the alpha A small, dim, rock-walled dell off the Glade where Mote keeps a tidy nook and the first story observations take place.
N
- Nearfield Glade In the alpha A woodland crossroads east of Hearth that links home, Memory Meadow, Mote Pocket, the Threadway road and the Dendritic Gardens.
Q
- Quiet District In the alpha A night-blue side-on district round an elevated myelinated road with five repairable stretches, the Wrapping Depot and the gate to the Quiet Tracts.
S
- Starwell In the alpha A side-on support and staging district at Threadway's east end, with the Exchange, the Star Well and the gate to Vessel Margins.
T
- Threadway In the alpha The town street, a live 3D scene with flat 2D cells, where the Threadway buildings stand and the roads to the Glade, Starwell and Quiet District meet.