in: Services, Threadway buildings, Threadway
Common Hall
In the alpha Service · facts checked 2 November 2026
The Common Hall is the community building of Threadway. It stands on the terrace above the covered plaza, with a large blackboard and a clock. Residents post their requests here, and the board shows what you are working on.
How it works#
Climb the terrace stairs, walk into the hall and press E at the blackboard. In the alpha, the board shows one card for the current story chapter and one card for each open side-story request. Each request card says either "Speak with the resident to continue" or "An observation or a task is still needed."
Claude B's services design gives the hall two jobs: community requests and an after-outing debrief. The debrief chalks what you saw on an outing, in order, onto the blackboard. The alpha shows the requests but not the debrief.
In the brain#
The Common Hall is a social building in the town fiction. It stands for no single biological structure.
Development#
- Naming: the services catalog and menu art use "Common Hall"; the Threadway scene and its navigation call it "Commons Hall". Both refer to the same building.
- Art: the hall is a rebuilt model swapped into the P24 scene. Its notice board has fill states for 1, 3, 6 and many notices. The resized scene keeps the hall's size and splits off its board and ornament, so the board and clock stay visible when upper floors fade.
- Lead work (2 November, uncommitted on
main): the camera rises inside the hall so the clock stays in frame. The blackboard is reachable on its floor; the hall's upper floor is a separate navigation piece and cannot be reached yet. - Alpha: Placeholder
69c7b5470opens the notice board with live journal data. The fill-state art is not chosen by notice count yet.
See also#
Threadway · Quest scroll · Tea House
Sources#
69c7b5470:src/main-game/game/vendor/services/catalog.js69c7b5470:src/main-game/threadway3d/place-panel.js69c7b5470:src/main-game/threadway3d/places.js5ed726064:docs/ops/agent-messages/2026-11-02-environment-art-threadway-live-scene.md- docs/ops/agent-messages/2026-11-02-lead-threadway-resized-p24.md (working copy, not in Git)
- docs/ops/agent-messages/2026-11-02-lead-threadway-final-camera-interactions.md (working copy, not in Git)