Arborwake Wiki

in: Production

Workstreams

Approved Production · facts checked 2 November 2026

Arborwake is built by several AI sessions working in parallel, each on its own branch. A workstream is one of these sessions and the files it owns. This page records the split as of 2 November 2026.

Rules everyone follows#

Who owns what#

WorkstreamOwnsBranchTip (2 Nov)
Codex leadIntegration, shared state, navigation, saves, story scenes after II1, travel, releasemain, Placeholder1ded4c01c, b89f778c2
Movement and Map (Codex)Main-game movement, collision, transitions; Threadway streamingshared main checkout (uncommitted)—
Claude GeneralCoordination, the two to-do records, briefs——
Claude ARoom layouts, encounter content, shuffle engine, tutorialsclaude/expeditionse7656b980
Claude A fork 2Hearth disturbance boardsclaude/expeditions-hearthd662d8577
Claude BTurn rules, services, bots, roster and quest rulesclaude/skills215bfbf88
Claude B forkLocation-aware bot bands, strain previewclaude/skills-forkbadaa5c6f
Environment artPermanent maps, state art, Threadway P24claude/environment-art5ed726064
Room buildingArt for every run room and board (layouts stay with A)claude/environment-art5ed726064
Run HUDsAll run and encounter HUDclaude/run-huda893e4f08
HUD and inventoryTown and home UI, shops, iconsclaude/hud-inventory7c54d3631
VFX main and forkAll effect groupsclaude/vfx and claude/vfx-*a0ba90a7a
Character spritesNamed cast, turned bodies, repair kit, iconsclaude/cell-slime16c9aab43
Grab-and-releaseTendril and rope motionclaude/microglia-motionf81684851
WikiThis wiki (wiki/**)claude/wiki7df3a62ea

The parked run-HUD fix lives on claude/run-hud-parked-unitsat (b990d4a5c). Codex's earlier art branches stay as history and sources: codex/environment-art (95339ee9d) and codex/ranger-character-art (8a6ddb0f7).

Ownership changes#

What is left (2 November)#

The lead's integration lists nine open items. The General session split them: Claude A delivers the Hearth handoff, a generated-outing assembler and eight Studios drills. Claude B writes rules for Tea visits, absence, the epilogue, paid Call and Archive charting. Character sprites produces the later cast. The HUD session lists the interiors still lacking art. Codex does the story scenes, stairs, travel, saves, provenance and device testing.

See also#

Sources#

  1. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
  2. docs/ops/agent-messages/2026-11-02-claude-general-remaining-work-split.md (working copy, not in Git)
  3. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
  4. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  5. 1ded4c01c:AGENTS.md
Built 3 Nov 2026, 12:17 am (Sydney) from wiki/source/articles/workstreams.md. The wiki checkout was at 7df3a62ea; accepted main was 1ded4c01c; the Placeholder alpha was bf472ae0a. Rebuild: node wiki/tools/build-wiki.mjs.