The Places dialog is the map picker in the overworld. It shows one picture button for each place, such as Hearth, Nearfield Glade, Memory Meadow, Mote Pocket, Starwell and the Quiet District, each with a caption under it.
How it works#
- In the alpha, choosing a place does not move the player there at once. The game finds the gate on the current map that leads toward that place, and the Ranger walks to it. If there is no direct gate, a short line says to follow Threadway to that place.
- In the older placeholder preview, a choice sent a QA
visitcommand, which teleported the player. That preview's map notices still say "Use Places to visit Starwell and Quiet District", because Threadway was not yet connected.
Development#
- Audit fault (2 November): the lead's reconciliation audit found that all six captions sat in the same rectangle on the live site. The caption was positioned absolutely, but its button was not positioned. The audit also listed the Places teleport as the only bridge between districts.
- Integration (2 November,
69c7b5470): the lead reports that "Places now routes the player toward actual connections rather than teleporting". The release stylesheetworld.cssnow gives each buttonposition: relative, which is the fix the audit's finding points to. This page did not test the layout in a browser. - Naming: the audit also found Places and map data still using the old name "Practice Grove". Older saves must still load (see Arborwake rename for the general rule).
- Touch hit areas and real navigation, not only the dialog's existence, are on the lead's list of checks.
See also#
Sources#
b89f778c2:src/main-game/preview.jsb89f778c2:src/main-game/game/world.cssb89f778c2:src/main-game/overworld/public/maps.jsb89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md- docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
What links here (32)
- Art direction
- Astro VFX
- Build VFX
- Care VFX
- Character sprites
- Controls
- Encounter backgrounds
- Environment art
- Flow
- Hearth podium
- Home art
- Home VFX
- Icon labels
- Inventory HUD
- Live preview site
- Movement VFX
- Orders VFX
- Palettes
- Panels VFX
- Pressure front VFX
- Pull and Glide VFX
- Quest scroll
- Quests VFX
- Run HUD
- Studios interior
- Survey VFX
- Tendrils
- Threadway 3D scene
- Typography
- Vessel VFX
- VFX
- Ward VFX