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in: Locations, Permanent locations

Nearfield Glade

In the alpha Location · facts checked 2 November 2026

Nearfield Glade is the first place outside home. It is a sunlit crossroads in the woods, where earth paths meet at an octagonal stone court with a tall lamp-topped waystone. Every route out of Hearth Grove passes through it.

Description#

The approved art is G13. The court sits at the centre, with two stone benches on its north side. Stands of trees fill each wedge between the paths. Each way out has its own look:

DirectionWhat you seeLeads to
WestWorn earth path between lanterns, HEARTH signHearth Grove
NorthFour stone steps between wing wallsMemory Meadow
South-westA narrow trail beside a three-stone cairn, no signMote Pocket
EastJointed pavers between stone gateposts, THREADWAY signThreadway
South-eastA trail into dendrite-like trees with glowing budsDendritic Gardens

A raised moss hollow north-east of the steps was made for Bramble, a mentor from the v2 design. The character is not drawn in the art.

The v0.5 plan calls the Glade the early area "that changes most", in the spirit of Hollow Knight revisits. Its paths and patrols are meant to change with the story.

Residents#

Ambient microglia patrol the paths. The alpha adds an observation point, "Watch the incoming rhythm", near (290,174). The story scene I1 asks you to watch it and compare it with Mote Pocket.

Connections#

Development#

See also#

Hearth Grove · Memory Meadow · Mote Pocket · Threadway · Gardens · Travel and movement

Sources#

  1. 69c7b5470:src/main-game/overworld/public/maps.js
  2. 69c7b5470:src/main-game/game/maps.js
  3. 69c7b5470:src/main-game/game/campaign.js
  4. 5ed726064:art/environment/blender-study/nearfield-glade/README.md
  5. 5ed726064:docs/ops/agent-messages/2026-10-31-environment-art-permanent-map-states.md
  6. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
  7. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
  8. .GAME_PLAN/ARBORWAKE_THE_LONG_WAKE_COMPLETE_GAME_PLAN_v0.5.md, §5 (working copy, not in Git)
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