Arborwake Wiki

in: Art, Environment art

Environment art

In the alpha Art · facts checked 2 November 2026

Environment art is the art of Arborwake's places: the permanent maps, the Threadway, the run rooms and the interiors. It follows the Art direction, with Threadway B08 as the style anchor.

Pipeline#

The current pipeline has four steps:

  1. Concept. The user supplies concept studies, often made in ChatGPT, or the session makes a Meshy image-to-image redraw with plenty of plants. These are concepts only.
  2. Model. Meshy turns a concept into a 3D model (geometry only), or the scene is built from simple primitives. The user confirms every paid Meshy call first.
  3. Render. Blender renders the scene with an orthographic or tilted game camera and flat toon materials. Each place keeps its own camera, so later pieces (such as ground damage) are modelled in that same camera and light.
  4. Pixel pass. A finish script and hand work in Aseprite produce the layered pixel art. Characters are never baked in; cells stand at runtime on map anchors.

Two lessons shaped this pipeline. Rendering Meshy's painted textures gave "speckled painterly mush", so Meshy is used for shape, not texture. On 29 October the user also rejected a street of BlenderKit stock buildings because "things are clipping left right and center". Since then any layout that places models must check for overlaps.

Rejected first packages#

PackageResult
r01–r03, scripted pixel art (27 October)Retired The user rejected all three for artistic quality
Composition redesign and solarpunk studiesRetired Unapproved; below the requested finish
Blender study B01–B07Superseded by B08
Blender study B08 (29 October)Approved The style anchor

District palettes and function#

Each district has a palette distinct from its neighbours while it shares the B08 palette and finish. When Starwell first read as a housing estate, the user asked whether a wilderness gate in a housing area is even logical. Its rows of flats were replaced by staging, a depot and a control tower, and its palette moved to violet dusk and lilac stone. See Palettes.

Approved places#

Development#

See also#

Sources#

  1. 5ed726064:art/environment/README.md
  2. 95339ee9d:art/environment/blender-study/README.md
  3. 5ed726064:art/environment/blender-study/threadway-street/QUEUE.md
  4. 1ded4c01c:docs/art-audit/2026-11-01/AUDIT.md
  5. b89f778c2:src/main-game/game/art/SOURCES.json
  6. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
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