Category
Category: Environment art
5 articles in this category.
5 articles. See all categories.
Encounter backgroundsThe painted room shells behind Arborwake's turn-based boards - sixteen approved "3D made 2D" rooms whose floor fits the 24×20 grid, with round obstacles and per-room ground passes.In the alpha
Environment artHow Arborwake's places are made - concept studies, Meshy models and Blender renders finished as layered pixel art - and the history of the rejected first packages.In the alpha
Home artThe art of Hearth, the player's home - the H15 map with home layout A, the neurons' own axon lines, the buildings, podium, delivery tray and scorch marks, and the growth lines still under review.In the alpha
Studios interiorThe lobby of the Skill Studios on Threadway, a sci-fi research-station room built from a concept, pixelised, cleaned and projected so cells can walk in depth.Approved
Threadway 3D sceneThe art side of Threadway - the P24 Blender scene with frozen painted projections, a hazed back row and a glass tract, shown live in 3D with flat 2D cell sprites.In the alpha
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- Encounter backgrounds In the alpha The painted room shells behind Arborwake's turn-based boards - sixteen approved "3D made 2D" rooms whose floor fits the 24×20 grid, with round obstacles and per-room ground passes.
- Environment art In the alpha How Arborwake's places are made - concept studies, Meshy models and Blender renders finished as layered pixel art - and the history of the rejected first packages.
H
- Home art In the alpha The art of Hearth, the player's home - the H15 map with home layout A, the neurons' own axon lines, the buildings, podium, delivery tray and scorch marks, and the growth lines still under review.
S
- Studios interior Approved The lobby of the Skill Studios on Threadway, a sci-fi research-station room built from a concept, pixelised, cleaned and projected so cells can walk in depth.
T
- Threadway 3D scene In the alpha The art side of Threadway - the P24 Blender scene with frozen painted projections, a hazed back row and a glass tract, shown live in 3D with flat 2D cell sprites.