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in: Interface, Encounters

Run HUD

In the alpha Interface · facts checked 2 November 2026

The Run HUD is the interface the player uses inside turn-based rooms. On 1 November the user gave one session all of it: "All run related HUDs and related things go to them." The town and home interface stays with the Inventory HUD.

Parts#

PartWhat it shows
Goal strip (top)A round track: fronts still to come, the settle window and the deadline. A quiet front that may still be hidden is a bare mark with a question mark
Action bar (bottom)One pixel icon per action, with cooldowns. The same picture is used for each skill on every screen
Unit cards (bottom left)Action pips and Composure for the Ranger and any companion; a unit switch for the companion's bar
Tutorial promptFull explanatory text in tutorial rooms; it cannot be dismissed and goes away after the action
Result screenSettled, unsettled, overloaded or overwhelmed, and the reason
Endurance chip (top left)Endurance pips for the outing
Goal box (top right)A foldable box with the goal in words, like Into the Breach

The display paints no words on the board. Every part has a parchment hover title of five words or fewer and a click card with the details and an "in the brain" line (see Icon labels). Tutorials are the one exception: the user said the player knows nothing yet, so tutorial rooms explain everything in text.

Location variants exist for Hearth disturbances (a chip per disturbance type, connections grouped by line) and for Quiet Tracts.

The goal strip#

The session first researched how other games show a goal: Into the Breach, Plants vs. Zombies, XCOM 2, Slay the Spire, Wildfrost, Inscryption, Overcooked 2, Baldur's Gate 3 and Hades. It offered three options. Fifteen blind testers then tried them, with colour-vision simulations.

The user approved A4 on 1 November ("Approved.") and later approved the strip again ("good. approved", 2 November).

24 px and 24×20 boards#

No HUD piece is sized in tiles; everything is placed in stage pixels. On the 24×20 boards the session checked how many walkable squares each piece covers. The goal strip covers at most 5 and the tutorial prompt up to 26, on bare floor only. Claude A keeps tutorial boards' lower middle clear and the bar's bottom-row band clear.

A see-through goal strip for a sprite that overlaps it was built for the larger Ranger (b990d4a5c). It is parked on claude/run-hud-parked-unitsat, because the larger Ranger was withdrawn.

Development#

See also#

Sources#

  1. a893e4f08:docs/ops/agent-messages/2026-11-01-claude-run-hud.md
  2. a893e4f08:docs/run-hud/BOARD_24PX.md
  3. a893e4f08:docs/run-hud/GOAL_DISPLAY.md
  4. a893e4f08:docs/run-hud/goal/READABILITY.md
  5. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
  6. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
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