Arborwake Wiki

in: Art, Environment art, Encounters

Encounter backgrounds

In the alpha Art · facts checked 2 November 2026

Encounter backgrounds are the painted rooms behind each turn-based board. Claude A authors each room's layout (floor polygon, holes, doors). The Room building session paints it. Codex hosts it.

How it works#

The sixteen shells#

LocationShellsApproved
Dendritic GardensPressure Front t13, Night Shift t3, Storm Season t3, Root Hollow t2, Quiet Ford t5, Still Pool t4, Quiet Hedge t1, Tag Garden t11 November ("Approve t13"; "Approve both"; the other five)
Vessel MarginsBorder Walk t3, Adhesion Bend, Quiet Bend, Warning Signs, Shared Footprint2 November ("Approve, continue", then the other four)
Quiet TractsQuiet Tract, Valve Chain, Tract and Vessel2 November (4f6dd869)

After the round-obstacles ruling, nine shells were re-rendered (for example Pressure Front t14 and Storm Season t4). When the boards changed to 24×20 ground squares, the user said "Leave them": the painted floor strips outside the playable squares stay, and the approved shells are not re-fitted.

Development#

See also#

Sources#

  1. 5ed726064:art/environment/blender-study/gardens-rooms/README.md
  2. docs/ops/agent-messages/2026-11-02-lead-full-project-reconciliation-audit.md (working copy, not in Git)
  3. docs/ops/agent-messages/2026-11-01-claude-workstreams-todo.md (working copy, not in Git)
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