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in: Run locations, Encounters, Locations

Vessel Margins

In the alpha Location · facts checked 2 November 2026

Vessel Margins is the second run location, where tissue meets a blood vessel. Its gate town is Starwell. The Gardens rules still apply, but each stretch of vessel wall hides a condition, and the Ranger must read it before acting.

Description#

Each wall is in one of three conditions, hidden until you Inspect it:

ConditionWhat it doesThe answer
LeakyStrains the connection it feeds by 10% every tickSeal it for this round and the next. A linked endfoot astrocyte halves the leak.
ReactiveWhen a monocyte surge passes, monocytes adhere if a calling microglia is within 4 tilesSettle the caller with recovery Care, or quiet the wall by linking its endfoot astrocyte
UninvolvedNothing: the strain comes from ordinary fronts nearbyTurn to the tissue

Rooms#

The first eight were Claude A's first pass on 2 November; seven more were added for the shuffle pools. The lead's audit records the latest retune as 6 easy, 4 medium and 5 hard rooms.

Difficulty#

Claude B's bots (SIMULATION, 2 November) found the novice overloading in tier-1 First Reading, which broke the tier-1 gate and became an ask for Claude A. The bots cannot value Inspect, because their search already knows each wall's condition. Vessel Margins later got its own bands (see Room assembly): a tier-1 bonus ratio of 1×, and tier-2 novice failures of 50–90%.

In the brain#

The page rests on the neurovascular unit. Stress can make the vessel barrier leaky (Menard 2017). Monocytes adhere only where several conditions coincide (McKim 2018; Ley 2007), and adhesion is not entry. Microglial processes can help close a breach (Lou 2016), and too long a stay can cost an astrocyte endfoot (Haruwaka 2019). Pericytes change capillary tone slowly (Hall 2014). Claude A's page says not to claim that macrophages "patrol" or that pericyte control is settled.

Development#

See also#

Dendritic Gardens · Quiet Tracts · Location verbs · Starwell · Relay Chain

Sources#

  1. e7656b980:docs/ops/agent-messages/2026-11-02-claude-a-expeditions-vessel-margins-rooms.md
  2. e7656b980:docs/ops/agent-messages/2026-11-01-claude-a-expeditions-location-mechanics.md
  3. 215bfbf88:docs/game-balance/31-turn-based-encounters.md
  4. b89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/rooms/src/expeditions/tactics/vessel-rooms.js
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