in: Run locations, Encounters, Locations
Vessel Margins
In the alpha Location · facts checked 2 November 2026
Vessel Margins is the second run location, where tissue meets a blood vessel. Its gate town is Starwell. The Gardens rules still apply, but each stretch of vessel wall hides a condition, and the Ranger must read it before acting.
Description#
Each wall is in one of three conditions, hidden until you Inspect it:
| Condition | What it does | The answer |
|---|---|---|
| Leaky | Strains the connection it feeds by 10% every tick | Seal it for this round and the next. A linked endfoot astrocyte halves the leak. |
| Reactive | When a monocyte surge passes, monocytes adhere if a calling microglia is within 4 tiles | Settle the caller with recovery Care, or quiet the wall by linking its endfoot astrocyte |
| Uninvolved | Nothing: the strain comes from ordinary fronts nearby | Turn to the tissue |
- Overstay: sealing the same wall three rounds in a row costs its endfoot. The wall then leaks 1.5× faster and the bonus is lost.
- Vessa, the pericyte, answers two rounds after you link her astrocyte: the weakest connection in that territory gains 5% a tick.
- The surge is a forecast "surge in N" of circulating monocytes. It names no wall, so it never gives away a diagnosis.
- Win: no connection at 0, and every connection at 80% before the deadline. Bonus: no adhesion and every endfoot intact.
Rooms#
- Tier 1: First Reading, A Quiet Margin, The Quiet Bend, The East Capillary, The First Surge, A Calm Footprint.
- Tier 2: Stem and Bend, The Adhesion Bend, Two Callers, Bend and Leak.
- Tier 3: Two Leaks, Warning Signs, The Shared Footprint, Leak and Call, Crossfire.
The first eight were Claude A's first pass on 2 November; seven more were added for the shuffle pools. The lead's audit records the latest retune as 6 easy, 4 medium and 5 hard rooms.
Difficulty#
Claude B's bots (SIMULATION, 2 November) found the novice overloading in tier-1 First Reading, which broke the tier-1 gate and became an ask for Claude A. The bots cannot value Inspect, because their search already knows each wall's condition. Vessel Margins later got its own bands (see Room assembly): a tier-1 bonus ratio of 1×, and tier-2 novice failures of 50–90%.
In the brain#
The page rests on the neurovascular unit. Stress can make the vessel barrier leaky (Menard 2017). Monocytes adhere only where several conditions coincide (McKim 2018; Ley 2007), and adhesion is not entry. Microglial processes can help close a breach (Lou 2016), and too long a stay can cost an astrocyte endfoot (Haruwaka 2019). Pericytes change capillary tone slowly (Hall 2014). Claude A's page says not to claim that macrophages "patrol" or that pericyte control is settled.
Development#
- The on-hold real-time Act II package (border-walk, adhesion-bend, quiet-bend, warning-signs, shared-footprint) became the boards. The user approved the page, the surge and Call as a signal on 1 November.
- The calling microglia uses the original Pip or Mote sprite with an 8-frame calling loop (art approved,
claude/cell-slime77c147f5). - All 15 rooms are in the alpha's catalogue picker. The lead imported reviewed Vessel overrides separately.
See also#
Dendritic Gardens · Quiet Tracts · Location verbs · Starwell · Relay Chain
Sources#
e7656b980:docs/ops/agent-messages/2026-11-02-claude-a-expeditions-vessel-margins-rooms.mde7656b980:docs/ops/agent-messages/2026-11-01-claude-a-expeditions-location-mechanics.md215bfbf88:docs/game-balance/31-turn-based-encounters.mdb89f778c2:src/main-game/alpha/public/encounter/src/skills/turns/.pinned/rooms/src/expeditions/tactics/vessel-rooms.js
What links here (52)
- Act II: The Boundary Is Not a Wall
- Act III: What Stays After the Signal
- Act V: The Break
- Arborwake: The Long Wake
- Archive
- Attune
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- Known Turns
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- Long Reach
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- Stress-associated neurovascular relay
- Studios drills
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- Tag Garden
- The Border of an Agreement
- The Names at the Edge
- The Space Between
- Threats
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- Vessa
- Vessel VFX
- Warden