Arborwake Wiki

in: Encounters, Tutorials, Studios

Studios drills

Proposed Encounter · facts checked 2 November 2026

Studios drills are short training tasks on the floors of the Studios. Clearing a drill unlocks one run upgrade or flex skill as eligible for later runs. The design rewards mastery, not farming, and costs no Supply.

How it works#

The drills#

DrillFloorOpens withTaskUnlocks
sentinel-sweepSentinelPressure frontFind three hidden marks with Survey in one sweepwide-survey
sentinel-flowSentinelRecoveryReach four posts in a row using Pullquick-retract
coordinator-splitCoordinatorPressure frontFinish two jobs at onceloyal-friend
coordinator-swapCoordinatorRecoveryUse Swap to reach a gated job in timequick-swap
warden-coverWardenPressure frontKeep a marked target covered through two pressure pulseslasting-ring
warden-rootWardenRecoveryStand Fast to finish work under a passing hazarddeep-roots
open-glideOpenAstrocyte supportCross the floor by flowing, not walkingGlide
open-wardOpenInflammatory aftermathShelter a target with a small WardFlex Ward

Development#

Claude B designed the floors and drills in the services work (docs 23–26). They are in B's services catalogue, which the alpha carries. The lead's 2 November integration says the nine Memory Meadow Lessons are connected, but "eight specific drill attestations are not". The Studios no longer has a Start button that does nothing.

See also#

Lessons · Upgrades · Studios · Kit history

Sources#

  1. b89f778c2:src/main-game/alpha/public/encounter/src/services/catalog.js
  2. 215bfbf88:docs/game-balance/26-skill-introductions.md
  3. b89f778c2:docs/ops/agent-messages/2026-11-02-lead-reconciled-game-integration.md
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